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-   -   StarFire Mod v-Beta 2 (http://forum.shrapnelgames.com/showthread.php?t=11210)

President_Elect_Shang January 28th, 2004 09:15 PM

StarFire Mod v-Beta 2
 
I guess I should kick this off a note of thanks to the following for giving me permission to work on the creation of this mod.

Marvin Lamb of SDS:
http://www.starfiredesign.com/starfire/welcome.html

Steve Walmsley of 3DG a great group that keeps StarFire 3rd Edition alive without pay:
http://www.starfireassistant.com/

And of course Aaron Hall for create the game we all know and love, and for being an all around great guy who is easy to talk to and always makes time for his fans:
http://www.malfador.com/se4.html

For those of you who do not know about StarFire we welcome your comments, this thread is not just to help us develop this Mod and hack out problems, it is also to allow the new the opportunity to become interested. Thanks for reading.

With the all clear given lets officially begin.

[ March 04, 2004, 21:30: Message edited by: President Elect Shang ]

President_Elect_Shang January 28th, 2004 09:37 PM

Re: StarFire Mod v-Beta 2
 
Let me start by talking about the economy, this is by no means set in stone but I had to have a jumping point from which to start. I have as of now stripped the economy down to minerals only, this is intended to give us the chance to feel the balance of the game before we start adding back in organics and radioactives. On the other hand if the majority think it should be left out we can discuss this also, it would after all mimic the concept of MegaCredits that SF (StarFire) uses. Next to some great questions posed by Growltigger.
This will just be sporadic so sorry if I loose you.

1) Engine Rooms: the setting up of engine rooms can not be done in SE4G, the balance to this is that unlike SF one engine down won’t shut down the entire system. Engine Tuners will continue to work also.

2) Moving resources: Sorry, as it has been put before, you build the spaceport and it is all yours.

3) Point-Defense: The point defense in SF is much lower in range and damage than SE4G, to this ends I have followed cannon in range and set the Basic Point-Defense system to deal enough damage to kill at least one small craft*. Some point-defense system where dropped for one reason or another.

4) DataLink: It is in the Mod, but it is set to share best combat experience, mimicking the SF datalink is just not possible but I thought this way at least preserved the spirit of the system.

5) I had a great idea that I ran across the expertise of Imperator Fyron, it would have allowed us to mimic exploring a system to discover warp points, and allowed the introduction of hidden warp points. After careful consideration he has informed me that it is simply not possible to do so. Sorry. As far as cloaking planets go, I don’t really think that will work either. Sorry again.

I think that about covers it for now; I actually have a few moments to work on the mod** so I will check back here later. I hope that we can all introduce ourselves and together create one of the best Mods out there. Keep in mind that the beta will have problems, and that it will be the deciding factor of “Should we push on and fix the problems or drop it?” Start posting questions here and feel free to explore options without me, I will keep a steady eye on this thread and pick up where needs be.

*Small Craft: fighter, drone, seeker, satellite.
**Mod status: Components file at Tech Level 13, some known issues.

Phoenix-D January 28th, 2004 09:42 PM

Re: StarFire Mod v-Beta 2
 
Cloaking planets can be done- see the Devnull Space Monsters for an example. In the next patch it'll be easier, too.

President_Elect_Shang January 28th, 2004 09:45 PM

Re: StarFire Mod v-Beta 2
 
Quote:

Originally posted by Phoenix-D:
Cloaking planets can be done- see the Devnull Space Monsters for an example. In the next patch it'll be easier, too.
<font size="2" face="sans-serif, arial, verdana">Right, but it would not serve our purpose for the Mod.

narf poit chez BOOM January 28th, 2004 09:47 PM

Re: StarFire Mod v-Beta 2
 
Quote:

Right, but it would not serve our purpose for the Mod.
<font size="2" face="sans-serif, arial, verdana">ARGH! SHANG'S A BORG! THE'RE SPREADING, THE'RE SPREADING!

President_Elect_Shang January 28th, 2004 10:36 PM

Re: StarFire Mod v-Beta 2
 
Quote:

Originally posted by narf poit chez BOOM:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">
Right, but it would not serve our purpose for the Mod.

<font size="2" face="sans-serif, arial, verdana">ARGH! SHANG'S A BORG! THE'RE SPREADING, THE'RE SPREADING! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">How could you! I thought it was our secret! He's a Borg too, we are in leagues together! My mission is to steal all your pLastic bags so you have to go back to paper; his is to steal your cheese so you have nothing to go with your wine!

narf poit chez BOOM January 28th, 2004 10:58 PM

Re: StarFire Mod v-Beta 2
 
i'm NOT a borg. i have never refered to myself as 'we'. http://forum.shrapnelgames.com/images/icons/icon10.gif and how dare you accuse me of stealing cheese? how can it be called 'stealing' when the humans use such ridiculous traps? i mean, if they really didn't want us to have it, they'd use something better. http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM January 29th, 2004 01:29 AM

Re: StarFire Mod v-Beta 2
 
on a side note, none of my arguements, today or yesterday, have been serious. i just wanted to argue. http://forum.shrapnelgames.com/images/icons/icon7.gif

it can be fun. http://forum.shrapnelgames.com/images/icons/icon10.gif

tesco samoa January 29th, 2004 01:59 AM

Re: StarFire Mod v-Beta 2
 
Steve Walmsley is he from Ireland...

If so I am related to him... http://forum.shrapnelgames.com/images/icons/icon7.gif

Find out.... for me

Paul1980au January 29th, 2004 03:06 AM

Re: StarFire Mod v-Beta 2
 
Dunno if you are related but would be interesting.


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