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-   -   Bugs? Or my idiocy (http://forum.shrapnelgames.com/showthread.php?t=11212)

ChinMonster January 29th, 2004 03:44 AM

Bugs? Or my idiocy
 
Allrite so im workin on a mod, im having problems in two particular areas.

Shields, and Armor
lets call it, Boob Shields and Butt Armor

Boobs shields wont even load
Butt Armor only goes up to level 9, I have 17 levels.

Loading the game with max tech shows all 17 levels of armor and shields completed. I have custom images that are valid, theres no game errors showing.

I checked the .txt files, i have it all configured correctly, tech limit for armor 17, tech limit for... whatever i called the shields accurate.

To make it clearer, armor and shields have to load after acheiving a certain tech level in blah construction, i have tech already in that works flawlessley, and i used it accordingly as a template to cut and paste for the techs im workin at now..

Also i checked malfadors site, im using the latest Version of SE

Any thoughts? need I post more information? Or is this some weird bug?

[ January 29, 2004, 01:47: Message edited by: ChinMonster ]

Atrocities January 29th, 2004 03:55 AM

Re: Bugs? Or my idiocy
 
Check to see you have have any double spaces in your components file. Double spaces kill.

Paul1980au January 29th, 2004 04:02 AM

Re: Bugs? Or my idiocy
 
We need a program from MM that allows us to edit the data files from a program like the map editor with explanations on what each line affects ?

This would be more helpful to the newbies - a third party programmer is welcome to to get to work on it.

ChinMonster January 29th, 2004 04:03 AM

Re: Bugs? Or my idiocy
 
Nope, i checked. Just for grins this is tech im having problem with, actually i classed as warhead, its short range tech im toyin with, im hoping it Posts properly so you can see what I see, save for the bleeps, im uh.. meh why do I even need to hide it? lol, anyway... see for yourself.

Name := Bleep
Description := Bleep
Pic Num := 281
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 950
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Warhead
Family := 00009
Roman Numeral := 8
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Composite Hull Plating
Tech Level Req 1 := 8
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships
Weapon Damage At Rng := Bleep
Weapon Damage Type := Skips Armor
Weapon Reload Rate := 3
Weapon Display Type := Beam
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := boom2.wav
Weapon Family := 1

Name := Bleep
Description := Bleep
Pic Num := 281
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 1000
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Warhead
Family := 00009
Roman Numeral := 9
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Bleep Bleep
Tech Level Req 1 := 9
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships
Weapon Damage At Rng := Bleep
Weapon Damage Type := Skips Armor
Weapon Reload Rate := 3
Weapon Display Type := Beam
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := boom2.wav
Weapon Family := 1

Shield Tech

Name := Bleep
Description := Bleep
Pic Num := 282
Tonnage Space Taken := 40
Tonnage Structure := 40
Cost Minerals := 850
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 000010
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Bleep
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Phased Shield Generation
Ability 1 Descr := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1 := 400
Ability 1 Val 2 := 0
Weapon Type := None

And now the tech area pertaining to it and armor(warhead). Both come from tech 2 in a construction field, (also no double spaces)

Name := Bleep
Group := Bleep
Description := Bleep
Maximum Level := 17
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 23
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 1
Tech Area Req 1 := Bleep Construction
Tech Level Req 1 := 2

Name := Bleep
Group := Bleep
Description := Bleep
Maximum Level := 11
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 23
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 1
Tech Area Req 1 := Bleep Construction
Tech Level Req 1 := 2

Im like at a severe loss here lol, im really starting to think its a game glitch

Fyron January 29th, 2004 04:03 AM

Re: Bugs? Or my idiocy
 
There have been a number of such programs made over the years. The most comprehensive is the SE4 Modder by DavidG. Run a forum search for it.

Try removing all of those trailing zeros from the family numbers.

Without seeing the files in full, it is very hard to actually tell you what the error is, as it could likely be with something other than the altered select copies you posted.

Is there more than one racial trait with the tech area 23? Are you testing this with a race that has taken a trait with tech area 23?

[ January 29, 2004, 02:08: Message edited by: Imperator Fyron ]

ChinMonster January 29th, 2004 04:09 AM

Re: Bugs? Or my idiocy
 
Actually i'd toyed with the 000's a number of times already and to no avail, but I will take a look around for the editors, still i don't think that would solve the problem, buuuut worth a shot

Paul1980au January 29th, 2004 04:13 AM

Re: Bugs? Or my idiocy
 
23 tech levels - i wish MM would expand the tech levels by default ie research and intel facilities - lower the starting points to 300 then 350 then 400 then 450 then 500 then 550 and in lots of 50 up to 800 points - this would make research progress slower in the game as you would end up with about 10 levels instead of the current 3 and the same with intel projects. Slower research buildup in the game and therefore longer to fully develop all tech levels and longer Lasting games. Just a thoguht.

Captain Kwok January 29th, 2004 04:32 AM

Re: Bugs? Or my idiocy
 
Are shields listed after armor in the file? If so, it would seem there is either a double space or an error in one of the components between those two items. The best advice is to check again and laugh when you realize what you've missed!

ChinMonster January 29th, 2004 04:39 AM

Re: Bugs? Or my idiocy
 
I wish it were double spaces lol
I don't have any.

Fyron January 29th, 2004 04:40 AM

Re: Bugs? Or my idiocy
 
Did you see the part of my post that was added in an edit?


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