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-   -   Changing DefaultDesignTypes.txt (http://forum.shrapnelgames.com/showthread.php?t=11214)

Litcube January 29th, 2004 06:01 AM

Changing DefaultDesignTypes.txt
 
May I change these at will, or does the computer use this file for anything other than providing the starting strings?

Fyron January 29th, 2004 09:37 PM

Re: Changing DefaultDesignTypes.txt
 
The file is only used to get the initial list of design types to pick from when a human empire is created. Each AI uses its own design types, based on how its ship design files are set up. You can change it at will. Ultimate Strategies Mod has a file with lots of design types in it, compiled from various sources and my own style. Check it out!

Litcube January 30th, 2004 05:45 AM

Re: Changing DefaultDesignTypes.txt
 
Indeed I will check it out!

Litcube January 30th, 2004 06:03 AM

Re: Changing DefaultDesignTypes.txt
 
Ok, I tried it. Interesting collection.

Is there any way to get rid of the old ones, though?


*By old ones, I mean that the default one's are still there, surprisingly. Yours are appended to the default's list.

[ January 30, 2004, 04:04: Message edited by: Litcube ]

Fyron January 30th, 2004 06:08 AM

Re: Changing DefaultDesignTypes.txt
 
Really? That does not happen for me. http://forum.shrapnelgames.com/images/icons/icon9.gif How are you loading them up? I usually create my empire with USM loaded, save it to file, then use it in a PBW game, and it has always worked fine so far.

Litcube January 30th, 2004 06:19 AM

Re: Changing DefaultDesignTypes.txt
 
Well, it does add yours, but appends all of them at the end of the default list. Which is annoying, because one would have to use that delete, select, delete, select.

It appears as though the default design names are built into the code... !?

Fyron January 30th, 2004 06:21 AM

Re: Changing DefaultDesignTypes.txt
 
Are you loading a pre-existing empire file in USM? Try creating a new one.

Litcube January 30th, 2004 06:25 AM

Re: Changing DefaultDesignTypes.txt
 
You're right.. Again.


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