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Modder Challenge: Point Generating Components.
I'd like to make Research and Intelligence generating ship components. I'd like to mod the (excellent and greatly enjoyed) Pirates & Nomads mod to enable me to play a race that doesn't need planets AT ALL. The need for Research and Int. is preventing that.
Creating a "Science Lab" or "Spy Lab" component in the component files doesn't work. Oh I can create it, assign it, make a pretty picture, put it in my ships, all that. It just doesn't actually do anything because the "Point Generation: Research" or "Intelligence" ability isn't valid for components. Is there a way to MAKE it valid for components? Please pitch your answers to the level of someone who can, just barely, alter a text file without destroying their hard drive. Thanks. |
Re: Modder Challenge: Point Generating Components.
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[ January 30, 2004, 14:51: Message edited by: Ragnarok ] |
Re: Modder Challenge: Point Generating Components.
Thank you Ragnarok. Not the answer I was hoping for, but at least now I know.
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Re: Modder Challenge: Point Generating Components.
You know, as long as you don't have a planet, you dont' actually need Intel. In fact, if you don't have a planet, you can't use Intel.
And Research? Bah. Just take other people's stuff and look real close at it. |
Re: Modder Challenge: Point Generating Components.
here's a thought,.. what about adding the ability to colonise asteroids (without transforming them to planets.) Could that be done and made a 'racial trait' so that only the pirate race could use it?
just a thought. Cheers! |
Re: Modder Challenge: Point Generating Components.
Unfortunately, if you can't generate Intel you can't defend against it.
Continuos massive flurries of stolen resources and mutinous crews are not a fun end to a game. |
Re: Modder Challenge: Point Generating Components.
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Re: Modder Challenge: Point Generating Components.
If you don't have any planets, you can't be attacked by intel either. OR have any treaties.
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Re: Modder Challenge: Point Generating Components.
Or any contact at all (with other empires) for that matter; isn't that so? Don't you need a path to a colonized planet for any communication to occur?
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Re: Modder Challenge: Point Generating Components.
Yes. If all of your planets and all of the other player's planets have no valid WP path connecting them, then no contact can be established or maintained.
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