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A team game, but without all the trading and stuff...
Has anyone thought about this? I have seen a few team games advertised, and been in a couple myself. I was less then satisfied. It's just a personal preferance of my own that I don't really care for all the trading. It's just too cumbersome with the Se4 system. Victory in Se4 being so heavily dependant on economic and tecnological advantages, a team game becomes more about setting up a cooperative research plan and implementing it. The battles are almost an after thought. To me it's a chore, and a bore.
What I could maybe get interested in would be a team game where you make your partnership treaty with your teammates and that's about it. None of the ship and tech trading. I wouldn't object to a little planet swapping, just so you could get a base in an important part of your allies empire and assist in his defense. But the main assistance would be in working together in the military campaigns. You attack on the left, I'll attack on the right, that sort of thing. http://forum.shrapnelgames.com/images/icons/icon7.gif Anyone else think like me? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: A team game, but without all the trading and stuff...
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Re: A team game, but without all the trading and stuff...
I like the sound of this. How about a 3-3 or 4-4 game along these lines? I could "host".
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Re: A team game, but without all the trading and stuff...
Ummm, sounds good. But how would you enforce the no trading tech part? I don't think that your enemys will tell you if they are cheating... http://forum.shrapnelgames.com/image...s/confused.gif
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Re: A team game, but without all the trading and stuff...
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"setting up a cooperative research plan and implementing it" = DULL DULL DULL. Wasn't there a sketch about this? kind of like this: Counsellor: Well cooperative research is rather exciting isn't it? Anchovy: Exciting? No it's not. It's dull. Dull. Dull. My God it's dull, it's so desperately dull and tedious and stuffy and boring and des-per-ate-ly DULL. Counsellor: Well, er, yes Mr Anchovy, but you see your report here says that you are an extremely dull person. You see, our experts describe you as an appallingly dull fellow, unimaginative, timid, lacking in initiative, spineless, easily dominated, no sense of humour, tedious company and irrepressibly drab and awful. And whereas in most professions these would be considerable drawbacks, in cooperative research they are a positive boon. |
Re: A team game, but without all the trading and stuff...
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Re: A team game, but without all the trading and stuff...
geo i do not have the time to play in it.. http://forum.shrapnelgames.com/images/icons/icon9.gif but i can create the map
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Re: A team game, but without all the trading and stuff...
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[ February 06, 2004, 14:32: Message edited by: General Woundwort ] |
Re: A team game, but without all the trading and stuff...
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I just checked, and it doesn't seem possible to allow planet trading without ship trading, (and through that, trading of any technology that can be placed on a ship.) Why bother boarding a high-tech ship when you can buy one? http://forum.shrapnelgames.com/images/icons/icon12.gif At least allies are not able to, while in a treaty, board each other's ships. |
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