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-   -   space stations (http://forum.shrapnelgames.com/showthread.php?t=11293)

Keego7237 February 10th, 2004 01:32 AM

space stations
 
so can space stations move even though they cant have engines?

Katchoo February 10th, 2004 01:40 AM

Re: space stations
 
In the stock game, no.

Unless you build your Space Station in a Blackhole or Organic System where objects move in random directions every turn.

Rollo February 10th, 2004 01:40 AM

Re: space stations
 
yes,
you can add 'Standard Ship Movement' abilty to the hull. or, just for tactical move, add the 'Combat Movement' ability

[ February 09, 2004, 23:41: Message edited by: Rollo ]

Fyron February 10th, 2004 03:00 AM

Re: space stations
 
You can mod them to move, but they are unable to move under their own power in stock.

narf poit chez BOOM February 10th, 2004 04:04 AM

Re: space stations
 
Quote:

Originally posted by Katchoo:
In the stock game, no.

Unless you build your Space Station in a Blackhole or Organic System where objects move in random directions every turn.

<font size="2" face="sans-serif, arial, verdana">yes, however, building a space station in a blackhole system is, um, 'contraindicated'. http://forum.shrapnelgames.com/images/icons/shock.gif

Atrocities February 10th, 2004 04:28 AM

Re: space stations
 
if you want your space stations to move, just build base space yard ships. Much better.

Ed Kolis February 10th, 2004 04:30 AM

Re: space stations
 
Unless the station's name is "Cygnus" and you are in a really crappy '70s sci-fi movie... http://forum.shrapnelgames.com/images/icons/tongue.gif

Baron Munchausen February 10th, 2004 06:00 AM

Re: space stations
 
Actually, there is a distinct limit to the amount of damage a blackhole does in the game. It's not 'absolute destruction' to be at the center of a black hole. It's only 5,000 points or so of damage. You can build a space station with god-awful amounts of organic armor that can sustain that. You just have to create it VERY quickly, like a single turn, or the space-yard ship won't survive to completion. http://forum.shrapnelgames.com/images/icons/icon7.gif So a stunt with the 'upgrade' command is required to build an empty station and then upgrade in a single turn through several revisions to the necessary components to survive the black hole. Then the SYS can run away and let the station get sucked into the center of the system.

This is one of those 'imperial ego' projects like having a triple-molly. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 10, 2004, 15:24: Message edited by: Baron Munchausen ]

Fyron February 10th, 2004 06:02 AM

Re: space stations
 
No no no! You play P&N mod and make Battlemoons that can easily survive the black hole event horizon and repair themselves! http://forum.shrapnelgames.com/images/icons/icon12.gif

Kamog February 10th, 2004 07:34 AM

Re: space stations
 
I'll have to try that! http://forum.shrapnelgames.com/images/icons/icon7.gif Have a station in the middle of the black hole, and watch the other ships get sucked in and destroyed... or wait, I guess it they're enemy then maybe combat happens first, and then they'll get destroyed.

Does the black hole do 5000 points of damage each turn? Well, if organic armor III has a damage resistance of 150 kT then you'll need 5000 / 150 = 33.3 (round up to 34) pieces of armor. Now, does organic armor repair itself completely each turn even when there's no combat? It did not used to, but I'm not sure if it does with the latest patch. If the armor doesn't automatically repair itself, we'll also need 5 repair bay III's.


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