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Balanced Systems for KOTH games and other
Okey Dokey. I have thrown together something like what we talked about in the Koth thread. I call it the "Balanced System Mod v1.0". I posted it to the PBW file library so anyone can get it that wants it. I won't put a link to dl it in the thread here because until the DNS problem is straigtened out it wouldn't work anyway.
What I found was I could produce a perfectly balanced quadrant, from a number of facilities perspective, by restricting players form choosing the none atmosphere. Actually there is nothing preventing them from choosing none atmosphere, but doing so will put them at a significant disadvantage in the game. What this doesn't balance is the planetary values. Ooo, maybe I should have tweaked the ranges in the settings.txt to take care of that as well. Version 1.1 on the way. http://forum.shrapnelgames.com/images/icons/icon7.gif Here's the modinfo text: Quote:
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Re: Balanced Systems for KOTH games and other
Ok, Version 1.1 is up. This has got to be some sort of record for time between posted Versions. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Balanced Systems for KOTH games and other
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Re: Balanced Systems for KOTH games and other
ahh so that is how you overcame the none gas problem with balance.
Removed it. |
Re: Balanced Systems for KOTH games and other
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To allow for all atmosphere types and still have every system be balanced would require a lot more planets per system. Like two or three times as many. 12 is a lot already I think. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Balanced Systems for KOTH games and other
I was setting up a balance as well..
Ring 1 had all the different combo for rock planets ( huge ) then as moons the ice and gas combo's Then Ring 2 had large planets Ring 3 had med planets Ring 4 had small Ring 5 had small Cause Tiny sucks http://forum.shrapnelgames.com/images/icons/icon7.gif And this was the only system available. Repeated over and over. Thus equal systems. The only problem was the Gas and None question. How to equalize that. I would like to resolve that. question |
Re: Balanced Systems for KOTH games and other
oh yea i also set the planet value to max 200 and increased the cargo space by 2x for all planet sizes...
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Re: Balanced Systems for KOTH games and other
Sounds like a pretty boring map. How sad that people are so insanely competitive that they must have whined so much about unbalanced maps that they prompted you to make this.
Edit: Whats next? A grid map with nothing but medium Oxygen planets with 100%/100%/100% values? http://forum.shrapnelgames.com/images/icons/tongue.gif [ February 10, 2004, 15:25: Message edited by: DavidG ] |
Re: Balanced Systems for KOTH games and other
gee david... i do not think most people care about what the maps looks like when their looking for a competely balanced game.
As it is balanced game play is the goal here. |
Re: Balanced Systems for KOTH games and other
Well boring is subjective. And saying someone is insanely competative isn't really waranted. If the idea is for a competative game there is nothing wrong with wanting a balanced start for all players. It's not like anyone is suggestion you have to play your games this way. There is room for many different styles.
As "boring" as this map would be, it's got a lot more going on then a chess board, and that's been played for centuries and many people find it quite stimulating. |
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