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se4 modder - found bug.
the value at range and alpha strike at range is being calculated from the damage resistance not the size...
its a verry cool program btw. just wondering, how many modders out there use it and how many just use wordpad? edit: oh yea, I guess I better mention that I am useing se4 modder ver 1.75 I presume its the latest I cant find any other Versions. [ February 13, 2004, 10:45: Message edited by: se5a ] |
Re: se4 modder - found bug.
I find it a lot faster to mod by using an advanced text editor, such as EditPlus2. Others use programs such as MetaPad, which is roughly the same thing.
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Re: se4 modder - found bug.
I found that SE4 Modder is much more useful for tester rather than for modder. A lot of bugs become manifest when looking into the configs with SE4 Modder. Of course it is not perfection, for example it really hates tabs (modders, please use your space button instead!), but it is great anyway.
Btw, UltraEdit rules! Right now I'm doing syntax highlighting and autocompletion files for it - greatly improves readability. |
Re: se4 modder - found bug.
EditPlus2 has those, and I think MetaPad does to. As I said, they are all the same. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: se4 modder - found bug.
perhaps 1.76 should have a notepad added http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: se4 modder - found bug.
You know a notepad is a great idea.
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Re: se4 modder - found bug.
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you just go to the source files tab |
Re: se4 modder - found bug.
i think one great improvement would be for you to be able to insert items where you want in the text files..
example. You have created 3 more levels of armor. instead of putting them at the end it prompts you if you would like to insert it after the current armor in the text file ( could be an option you turn off or on ) THis wouldhelp with keeping the text files clean. And I would love to see the ability for the modder to show a family ( seperate window ) so you could see all the components or facilites in that family at once. Then allow you to edit it on the family tree. And another cool idea i have is the create family where you create the first item and then it asks you what you wish to see for the cost factors for each level afterwards ( ie cost in minerals , size , damage resistance , and then values and weapon stuff ) then the family window pops up with the results and then you can commit that family or edit it and save the changes or cancel it. P.S. I use the modder all the time. It is fantastic. But to use it you do need the ability to keep track of families pictures used etc... Perhaps another release with some reports on what is currently being used in the mod http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: se4 modder - found bug.
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Re: se4 modder - found bug.
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you just go to the source files tab </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">or EditPlus2 http://forum.shrapnelgames.com/images/icons/icon12.gif . That option opens up the source files in your default text editor. Yea the modder does hate TABS (at least it used to). Although I thought I had mostly fixed that in the latest Version. Hmmm else maybe I fixed it and nver uploaded it... I've used the program as a tester for other mods too. It works great if you go through the Reasearch items to see what they Lead To. Any typos in the data files or wrong research requirements will be easy to spot. Thanks for the bug reports. |
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