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-   -   Help please. More on AI design issues.. (http://forum.shrapnelgames.com/showthread.php?t=11337)

Litcube February 15th, 2004 07:23 PM

Help please. More on AI design issues..
 
Can someone explain to me what these figures mean in the DesignCreation.txt files?

Num Misc Abilities := 7
Misc Ability 1 Name := Point-Defense
Misc Ability 1 Spaces Per One := 400

Rollo February 15th, 2004 08:00 PM

Re: Help please. More on AI design issues..
 
that means that for each 400kt of hull space one component that has Point-Defense ability will be added. Note that this is always rounded down, but a minimum of one component will be added. So that results in:
1 component for hulls from 1 to 799
2 components for hulls from 800 to 1199
3 components for hulls from 1200 to 1599
and so on...

Litcube February 16th, 2004 02:54 AM

Re: Help please. More on AI design issues..
 
Cool. Thanks.. Here's another one.

Majority Comp Spaces Per One := 1200
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 500
Secondary Comp Ability := Weapon


I can't figure this out either. Is there a document on all this AI stuff?

[ February 16, 2004, 00:54: Message edited by: Litcube ]

TNZ February 16th, 2004 06:53 AM

Re: Help please. More on AI design issues..
 
Try this site SE4 Modding 101 http://se4modding.spaceempires.net/ http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 16, 2004, 05:00: Message edited by: TNZ ]

Mephisto February 16th, 2004 07:25 AM

Re: Help please. More on AI design issues..
 
Like Rollo already said, exactly the same, just for weapons.

Quote:

Originally posted by Litcube:
Cool. Thanks.. Here's another one.

Majority Comp Spaces Per One := 1200
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 500
Secondary Comp Ability := Weapon


I can't figure this out either. Is there a document on all this AI stuff?

<font size="2" face="sans-serif, arial, verdana">

Litcube February 16th, 2004 10:15 PM

Re: Help please. More on AI design issues..
 
Quote:

Originally posted by Mephisto:
Like Rollo already said, exactly the same, just for weapons.


<font size="2" face="sans-serif, arial, verdana">According to that logic, a secondary weapon would be more plentiful on a ship (500, as opposed to 1200 for the primary weapon). This is surely not the case.

Quote:

Originally posted by TNZ:

Try this site SE4 Modding 101 http://se4modding.spaceempires.net/

<font size="2" face="sans-serif, arial, verdana">If you're refering to the Modding 101 PDF, there's nothing in there on AI design.

Rollo February 22nd, 2004 10:37 AM

Re: Help please. More on AI design issues..
 
Quote:

Originally posted by Litcube:
According to that logic, a secondary weapon would be more plentiful on a ship (500, as opposed to 1200 for the primary weapon). This is surely not the case.
<font size="2" face="sans-serif, arial, verdana">I am not sure what you mean by that.
Please list the complete entry of the design in the _AI_DesignCreation.txt and also the resulting AI design done by the design minister (num of engines, which weapons, components, etc.).

I will then try to explain the design process using that example.


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