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-   -   FAQ: Turns 51 through 150 (http://forum.shrapnelgames.com/showthread.php?t=1134)

SunDevil December 20th, 2000 10:08 PM

FAQ: Turns 51 through 150
 
Since this first post had mild success, I figured why not start a new one. I'm still waiting for my game to come in the mail, but I am curious what are the successful steps taken within these turns.

Psitticine December 22nd, 2000 05:28 AM

Re: FAQ: Turns 51 through 150
 
Hmm, I've usually encountered another empire by that point. What I do next depends on my playing style for that game.

If I'm in the mood to dive right into war, I start by crankin' up the old ship yards and building warships. I also use the planets without yards to build satellites. In games without troops (and I don't tend to research them this early) I find garrisoning enemy worlds with a handful of satellites lets my navy move on instead of being locked down as guards.

I'll switch my research to a more war-orientated program. I'll go for bigger hulls, if I haven't been already, and continue pushing for Projectile Weapons V and a bit of missile tech. When I feel I've got a better than 50-50 chance, I pounce!

If, OTOH, I decide to make friends and use that trade income to build up my new colonies, I'll be as friendly as possible and continue researching things that'll help build as powerful an industrial/research base as possible. I go for Research Tech level II as soon as it is possible to get it without a lifetime commitment and also go through Industry to get those computers.

I haven't had time to explore the new patch yet but I hope the AI won't be as quick to make friends right at first. I'd like to have to make some decisions like if I should be giving gifts and what-not to work the more recalcitrant over to my side or if their stubborness is a good reason to go ahead to war.

SunDevil January 4th, 2001 10:10 PM

Re: FAQ: Turns 51 through 150
 
bump


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