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-   -   Federation Ship Classes (http://forum.shrapnelgames.com/showthread.php?t=11365)

TNZ February 18th, 2004 07:39 AM

Federation Ship Classes
 
One of the biggest problems with the Federation ship classes is that a larger size does not mean better combat performance. Examples of this are the Galaxy and Sovereign classes. The Galaxy ships are bigger but Sovereign class ships have twice as much space devoted to weapons than Galaxy class ships do. So, for the purposes of the STM, Sovereign class ships should be considered larger than Galaxy class ships. http://forum.shrapnelgames.com/images/icons/icon7.gif

Galaxy-Class
Development Project Started: 2343
Production Start Date: 2353
Production End Date: Still in Production
Current Status: In Service
Length: 642.51 meters
Width: 463.73 meters
Height: 195.26 meters
Weight: 4,500,000 metric tonnes
Hull: Duranium microfoam and tritanium plating
Number of Decks: 42

Sovereign-Class
Development Project Started: 2365
Production Start Date: 2373
Production End Date: Still in Production
Current Status: In Service
Length: 685 meters
Width: 224 meters
Height: 88 meters
Weight: 3,255,000 metric tons
Hull: Duranium-tritanium composite with micro-fiber reinforced ablative armor.
Number of Decks: 24 total, 22 habitable.

From ACTD - Advanced Starship Design Bureau
http://techspecs.acalltoduty.com/index.html

Atrocities February 18th, 2004 08:52 AM

Re: Federation Ship Classes
 
Thanks for the info. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok February 18th, 2004 09:03 AM

Re: Federation Ship Classes
 
Technically speaking - this problem affects almost all the races in the Star Trek mod:

For example, consider the Romulan Warbird at nearly twice the length ( http://forum.shrapnelgames.com/images/icons/shock.gif ) of a Galaxy Class starship...yet it seems to be at the same level (or maybe even less) in terms of combat.

Using a few custom mounts for some ships easily fixes any size issues. It's fairly rare that smaller ships outgun larger ships so it's not like dozens of mounts would be needed, just a few for some ships in each race. Heck, you could even make it for a specific weapon on a specific ship if you wanted. http://forum.shrapnelgames.com/images/icons/tongue.gif

Of course, you can also change the kT sizes since they are fairly arbitrary to begin with - but how will some feel about a "600kT" Defiant and perhaps a 500kT Nebula Class? This is usually why I mention specialized mounts every time this issue comes up. It keeps the canon junkies tamed...

Ultimately - any Star Trek mod for Space Empires can't be exactly the same as the show. That would just suck the fun out of any mod because it wouldn't be balanced and all the emphasis would be on the Federation etc, etc.

Fyron February 18th, 2004 09:25 AM

Re: Federation Ship Classes
 
Please see this post:

gameplay >> canon


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