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-   -   Save Moves Feature (http://forum.shrapnelgames.com/showthread.php?t=11374)

Cyclop February 19th, 2004 03:33 PM

Save Moves Feature
 
Has anyone been annoyed with the inability to save your moves for a current turn without having execute them? I find it hard to execute all of my pbw moves for a long turn in one sitting and I don't recall ever seeing this feature as an item that could be implemented for the next update/Version of the game. Is there any script we can create to get around this temporarily?

geoschmo February 19th, 2004 03:44 PM

Re: Save Moves Feature
 
No, but the next patch will give you the ability to do this.

Cyclop February 19th, 2004 03:54 PM

Re: Save Moves Feature
 
Sweet, I would kiss you for this news / addition.
Thanks.

geoschmo February 19th, 2004 04:15 PM

Re: Save Moves Feature
 
Quote:

Originally posted by Cyclop:
Sweet, I would kiss you for this news / addition.
Thanks.

<font size="2" face="sans-serif, arial, verdana">Uhhhm, that won't be neccesary. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Cipher7071 February 19th, 2004 04:54 PM

Re: Save Moves Feature
 
Great. I will be doubly glad to see that feature. http://forum.shrapnelgames.com/images/icons/icon7.gif

Hey...a real, honest to goodness feature!! http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon10.gif ...in SEIV?

edit: I let my exuberance overcome me for a second there. At second glance I see that it's due in the next patch.

[ February 19, 2004, 14:57: Message edited by: Cipher7071 ]

Captain Kwok February 19th, 2004 05:00 PM

Re: Save Moves Feature
 
I had missed this orignally when I read over the history.txt for 1.90 - but it is one of best all-time additions and I'd expect to see an immediate improvement in turnaround for PBW games.


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