.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Players wanted for PBW PvK Proportions Game #1 (http://forum.shrapnelgames.com/showthread.php?t=11392)

PvK February 21st, 2004 01:00 AM

Players wanted for PBW PvK Proportions Game #1
 
We could use some replacement players for the ongoing epic PBW PvK Proportions Game #1. This game has been going on for a long time, and we're into the mid-tech period with some large and strong empires still available. We could use some new blood and some action.

Come and wreak havoc! Or, come and do whatever comes naturally. http://forum.shrapnelgames.com/images/icons/icon12.gif

Available established empires:

Space Vikings - perhaps the most powerful empire, with two homeworlds under its control. If someone wants to join up and unleash heck on the quadrant, this would be a good choice.

The Enlightened Plague - former allies of the Vikings, who helped them conquer the Kobaians, they are also in a very strong position.

The People's Empire of Night - Were on the brink of war with the Space Vikings when both human players left. A strong military empire using the Xiati shipset.

The Slu'vek Society - a strong researching race with a pretty safe/isolated position. They have good room to expand, but have to travel a long ways to contact many other empires. Once they get warp openers, that may suddenly change.

Daitoon Consortium - Using the cool Leonine shipset, these guys have stayed to themselves in the middle. They may be kind of constrained by the Vikings and Plague, but I haven't seen much of their space. I do know that they've had about three human players come and go, so there might be something problematic about their position. Or, they might be in a good position to snatch up parts of the Vikings and Plague.

Sort-of held for Krsqk in case he ever gets his connection working again and wants to play:

Krsqk Imperium - space bugs hidden in the remotest corner of the quadrant.

Remnants that shouldn't be taken unless you only want a weak planet or two and little to go with it:

Kobaia - Their homeworld and all but one of their planets were captured by the Space Vikings and the Enlightened Plague. They have some ships, bases, and planets in exile, but when they fell to AI control, the Draconians took most of what they had given them back, since the AI violated certain treaties.

Rex Dominion - The ruling classes left and took most everything with them - there is hardly anything left, and it too is suffering from Draconian reprisals against AI treaty violations.

Anyway, this is a good chance to get into a mature position in a PBW Proportions game, which as we've seen, takes quite a long time to reach. We'd like to have some more humans in the quadrant, so please join. http://forum.shrapnelgames.com/images/icons/icon7.gif

PvK

[ February 20, 2004, 23:02: Message edited by: PvK ]

Rollo February 21st, 2004 02:03 AM

Re: Players wanted for PBW PvK Proportions Game #1
 
wow, this game is still running? http://forum.shrapnelgames.com/images/icons/icon7.gif

I am willing to retake control of the Vikings and see how the AI handled things during my 'vacation'.

PvK February 21st, 2004 02:31 AM

Re: Players wanted for PBW PvK Proportions Game #1
 
Cool! We've got two replacement players already - Vikings and People's Empire of Night taken.

If the players agree, I think the time might be ripe to bring some excitement to this game and have a war. We've got six players with established empires now, and we could have another 3-4 if we get more players. Maybe after a few turns of players getting their bearings, we could choose sides for a two-sided team war.

Just an idea...

http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

Phoenix-D February 21st, 2004 03:35 AM

Re: Players wanted for PBW PvK Proportions Game #1
 
Strong military empire..hahaha.

Of course having the AI run you that long will do unpleasent things to any empire.

PvK February 21st, 2004 07:07 AM

Re: Players wanted for PBW PvK Proportions Game #1
 
I thought they were strong... I may have been mistaken, since I'm not often seeing much of them. They are one of the more skilled fighting nations, with Enhanced/Enchanced skills, which puts them at least in the top three for skills. Are they going to work for you, or do you want to try someone else? I expect like the other AI races, they may at least have kept up in research and have fairly full resource coffers, meaning they can build a fleet pretty easily.

PvK

Phoenix-D March 1st, 2004 03:54 AM

Re: Players wanted for PBW PvK Proportions Game #1
 
Oh, they'll work. ITs just going to take a lot of sorting out.

it doesn't help of course that either the AI or the previous player scrapped two cultural centers to be training facilities..fortunately they were the organics/rads favoring ones and not the mineral ones.

They also had the really brillant idea of retrofitting ALL the space yards in a sector at once. So I have lots of broken ships.

Fyron March 1st, 2004 04:34 AM

Re: Players wanted for PBW PvK Proportions Game #1
 
I thought that AIs neither scrap facilities nor retrofit ships.

[ March 01, 2004, 02:34: Message edited by: Imperator Fyron ]

geoschmo March 1st, 2004 05:01 AM

Re: Players wanted for PBW PvK Proportions Game #1
 
Well, i guess if Rollo can do that I can too. I can't wait to see what sort of condition the Daitoon Consortium is in after 18 months of my absence and having two other players and many turns under AI control. http://forum.shrapnelgames.com/images/icons/icon10.gif

PvK March 1st, 2004 05:30 AM

Re: Players wanted for PBW PvK Proportions Game #1
 
Cool - thanks Geo!

Fyron, the AI definitely retrofits ships, and I'm pretty sure it does bases too. In fact, it has a certain deranged passion for it. I wouldn't put it past it to retrofit all its construction bases at once. I don't think Askan (the previous human PEoN player) would do that, though - and if he had, they'd be fixed by now.

PvK

PvK March 1st, 2004 05:35 AM

Re: Players wanted for PBW PvK Proportions Game #1
 
Phoenix-D, homeworlds do have two non-Cultural-Center slots, that make sense to turn into something else (a space port and a resupply depot, which are redundant because of the CC's). In fact, it can make sense to change these from time to time to get better effects out of the homeworld. So if you have two a Space Yard, CC's, and two slots with something else, then you haven't lost any CC's.

PvK


All times are GMT -4. The time now is 06:15 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.