![]() |
Old mods and the new patch
Just thought it might be helpful to have all the differences in v1.91 data files listed in one place to help with updating your mods. Please add anything that I missed...
settings.txt -- the only difference is the v1.91 files have the smoothed pop bonuses, so you can just cut-n-paste them into your settings.txt. Don't forget the first line: Number Of Population Modifiers := 101 components.txt - Header info (for the optional lists). Obviously you don't have to copy this over if you don't want to... - Beta Displacement Pulser and Ionic Concussion BLaster now have "Component Destroyed On Use" as an ability. - Small Graviton Beams now have Gravitational Weapons as their research requirement (instead of tractor/repulser) facility.txt - Mineral Scanners, Eco-farms, and Radioactive Colliders (and their Systemwide Versions) all have their values changed: 2. Changed - Mineral Scanner I, II, III have had their modifiers increased to 15%, 30%, 45%. 3. Changed - Hybrid Eco - Farms I, II, III have had their modifiers increased to 15%, 30%, 45%. 4. Changed - Radioactives Collider I, II, III have had their modifiers increased to 15%, 30%, 45%. 5. Changed - System Mineral Scanner I, II, III have had their modifiers increased to 15%, 30%, 45%. 6. Changed - System Eco - Farms I, II, III have had their modifiers increased to 15%, 30%, 45%. 7. Changed - System Radioactives Collider I, II, III have had their modifiers increased to 15%, 30%, 45%. [ February 29, 2004, 05:39: Message edited by: spoon ] |
Re: Old mods and the new patch
what is smooth pop bonus?
|
Re: Old mods and the new patch
pop bonuses go up by 1% instead of 10%.
|
Re: Old mods and the new patch
Abilities.txt:
Added: AI Tag 01 ... AI Tag 20 # Will force AI to use specific component Generate Points Minerals Generate Points Organics Generate Points Radioactives Generate Points Research Generate Points Intelligence # Will generate corresponding points for an empire each turn. |
Re: Old mods and the new patch
How are the AI Tags used?
|
Re: Old mods and the new patch
Add a new ability to Components or facilities, with the ability type of "tag ##"
Then the AIs can ask for that ability in their designs and facility queues. |
Re: Old mods and the new patch
I was kind of hoping it would not be limited to just 20... :-\
|
Re: Old mods and the new patch
Can a moderator please sticky this? It is important info for modders. Thanks.
|
Re: Old mods and the new patch
Quote:
|
Re: Old mods and the new patch
Spoon, you missed one.
Components: - Ionic Concussion BLaster has destroyed on use now as well. |
All times are GMT -4. The time now is 02:47 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.