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-   -   point generation - where is it displayed (http://forum.shrapnelgames.com/showthread.php?t=11450)

spoon February 26th, 2004 07:56 PM

point generation - where is it displayed
 
I tried putting some of the new point generating abilities in my mod, but they either aren't working, or they aren't being displayed. Has anyone gotten this to work? Does anyone know where the generated points get displayed (eg, if you have "Generate Points Minerals", do your minerals generated get displayed on the Empire Status screen? And if so, which entry? "From our colonies"?

I've tried both Intel generation and mineral generation, but to no avail...

Thanks!

Intimidator February 26th, 2004 08:39 PM

Re: point generation - where is it displayed
 
Look in the abilities-file in your Data-directory of the new 1.91-patch.

You will find what you are searching on the bottem of that file.

Intimidator

spoon February 26th, 2004 08:57 PM

Re: point generation - where is it displayed
 
You mean this:

Generate Points Minerals
Value1 = The number of minerals per turn which can be generated.
Value2 = (This ability can be used by a component or a facility. The points
are not deducted from any planet.)

That doesn't tell me where they are displayed, though...just that planets don't have anything to do with their calculations...

Fyron February 26th, 2004 10:30 PM

Re: point generation - where is it displayed
 
obsolete

[ February 26, 2004, 21:38: Message edited by: Imperator Fyron ]

gregebowman February 26th, 2004 10:43 PM

Re: point generation - where is it displayed
 
thanks, Fyron, for the explanation, but it's as clear as mud to me. My understanding from reading the press release was that we'd get these points to use in whatever capacity we'd like it to be, like experience or skill points in most RPG's. It sounds like you had to mircomanage just to see if you're getting the points. Where's the ability to spend the points?

Fyron February 26th, 2004 10:51 PM

Re: point generation - where is it displayed
 
I ran a test with a sequential movement game. Used this facility:

Name := Customs Bureau III
Description := Tax agency which generates revenues by taxing local trade, which is not affected by planetary conditions.
Facility Group := Imperial Administration
Facility Family := 1005
Roman Numeral := 3
Restrictions := None
Pic Num := 205
Cost Minerals := 3000
Cost Organics := 3000
Cost Radioactives := 3000
Number of Tech Req := 1
Tech Area Req 1 := Imperial Administration
Tech Level Req 1 := 3
Number of Abilities := 3
Ability 1 Type := Generate Points Minerals
Ability 1 Descr := Generates 200 minerals each turn.
Ability 1 Val 1 := 200
Ability 1 Val 2 := 0
Ability 2 Type := Generate Points Organics
Ability 2 Descr := Generates 200 organics each turn.
Ability 2 Val 1 := 200
Ability 2 Val 2 := 0
Ability 3 Type := Generate Points Radioactives
Ability 3 Descr := Generates 200 radioactives each turn.
Ability 3 Val 1 := 200
Ability 3 Val 2 := 0

My displayed resource production did not change after building one. But, on the next turn, I did notice that my resources stored increased correctly, by an extra 200 points for each resource. So, the points are not displayed in the Empire Status window as part of your production when the ability is used on a facility and they are not displayed on the planet display, but you do get the resources produced correctly. The points do get displayed in the Score report. Most odd.

Next, I made my homeworld have:

Planet has 1 mineral miner that makes 2002 minerals. It has 2 customs bureaus. It has a facility that has system generation modifiers for all resources of 20% (like Robotoids). This causes the mineral miner to make 2402. Production should be:

2802 m, 400 o, 400 r

Empire status displays:

2402 m, 200 o, 200 r

Net:
2402 m, 200 o, 200 r

Storage:

43314 m, 5111 o, 39555 r

Hit end turn.

New Storage:
46116 m, 5711 o, 40155 r

So, I got 2802 m, 600 o, 600 r

Conclusion:

SE4 is calculating the facilities correctly, it is just not displaying them correctly. Generate Points abilities do not get affected by system modifiers. Also, SE4 thinks that I am making no orgs or rads, so gives me the minimum empire generation of 200 for them, in addition to the 400 from the Customs Bureaus.

MM might need to make another SE4 patch afterall.

Research generation on a component seems to work fine though.

Note: I was testing this stuff in my mod, so the numbers will not be able to come from Stock stuff. But, this still illustrates that the display is broken.

[ February 26, 2004, 21:00: Message edited by: Imperator Fyron ]

Asmala February 26th, 2004 11:19 PM

Re: point generation - where is it displayed
 
Not good if this bug doesn't get patched. For example in P&N mod it's not very nice to play if you don't know your income. http://forum.shrapnelgames.com/images/icons/icon9.gif

Captain Kwok February 26th, 2004 11:28 PM

Re: point generation - where is it displayed
 
Geez, beta testers asleep at the wheel. http://forum.shrapnelgames.com/images/icons/tongue.gif

You think they would have caught that one. http://forum.shrapnelgames.com/images/icons/tongue.gif

spoon February 26th, 2004 11:30 PM

Re: point generation - where is it displayed
 
Quote:

Originally posted by gregebowman:
My understanding from reading the press release was that we'd get these points to use in whatever capacity we'd like it to be, like experience or skill points in most RPG's.
<font size="2" face="sans-serif, arial, verdana">No, it is just like regular resource generation... only they work independantly from planet/race(?) bonuses and you can place them on components.

gregebowman February 26th, 2004 11:49 PM

Re: point generation - where is it displayed
 
Quote:

Originally posted by spoon:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by gregebowman:
My understanding from reading the press release was that we'd get these points to use in whatever capacity we'd like it to be, like experience or skill points in most RPG's.

<font size="2" face="sans-serif, arial, verdana">No, it is just like regular resource generation... only they work independantly from planet/race(?) bonuses and you can place them on components. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I'll have to re-read that part again, then, because that was my understanding. But like so many things about this game, just when I think I got it kinda figured out, something comes out from leftfield and throws me a curveball. Ah, well, what's life without learning some new things.


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