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-   -   religious talisman and attack rating (http://forum.shrapnelgames.com/showthread.php?t=11465)

Asmala February 28th, 2004 03:36 PM

Re: religious talisman and attack rating
 
Quote:

Originally posted by wilhil:
also I didnt want to start another topic, but I am a bit confused, there are so many diffrent scanners wich all apprently do the same things, wich is the best?
<font size="2" face="sans-serif, arial, verdana">In stock game the type of scan doesn't matter so passive scan is as good as temporal scan. The best scanning component is Hyper Optics because it's easy to research. Ship and fleet training facilities are extremely important and they require Advanced Military Science 1-3, Hyper Optics require 4-6 so you get it almost for free.

As Atrocities said it's very important to train your ships and fleets even if you have talisman. It's a common mistake not to train ships when having talisman, but then the enemy hits your ships almost as well as if the had the talisman.

wilhil February 28th, 2004 03:43 PM

Re: religious talisman and attack rating
 
I will train my ships then, thanks for the advise, but I was wondering what does training actually do, in what areas and how does it improve the ships?

Liudas February 28th, 2004 03:57 PM

Re: religious talisman and attack rating
 
Ship training gives your ships better chance to hit enemy and better chance that your opponent will miss your ships. I dont know exacly what fleet training gives.

Atrocities February 28th, 2004 04:02 PM

Re: religious talisman and attack rating
 
Listen to Asmala, he is KOTH at the moment and that says a lot. http://forum.shrapnelgames.com/images/icons/icon7.gif

Arkcon February 28th, 2004 04:04 PM

Re: religious talisman and attack rating
 
The training facilities add experience to the ships and fleet, whit gives a direct bonus to direct fire attacks and defense against direct fire attacks. So the defence bonus is good even if you have the talisman.

Combat sensors with the talisman is a new one for me, I don't think it's needed in that case.

Someone else broke it down more fully over here: {click}

[ March 04, 2004, 01:38: Message edited by: Arkcon ]

Phoenix-D February 28th, 2004 09:15 PM

Re: religious talisman and attack rating
 
The only reason to have combat sensors with the Talisman is in case it is destroyed in combat. But most times if the Taliman is destroyed the rest of the ship will soon follow, so you're better off saving the space.

Fyron February 28th, 2004 09:29 PM

Re: religious talisman and attack rating
 
Quote:

Originally posted by Atrocities:
The talisment is a very powerful component, but it is ALWAYS adivisable to have multi tracking, EMC, and combat sensors on your designs.

Also Training is a good thing too.

<font size="2" face="sans-serif, arial, verdana">Umm... I would not advise always having multiples of those components. That is removing a shield generator or a weapon, which will likely end up being a more powerful design than having backups.

Quote:

Originally posted by Liudas:
Ship training gives your ships better chance to hit enemy and better chance that your opponent will miss your ships. I dont know exacly what fleet training gives.
<font size="2" face="sans-serif, arial, verdana">Fleet training does exactly the same thing, and it adds linearly to ship training (as well as all other combat bonuses).

[ February 28, 2004, 19:31: Message edited by: Imperator Fyron ]

Ed Kolis February 28th, 2004 11:07 PM

Re: religious talisman and attack rating
 
I think he meant multiplex tracking. But I can see where that might need clarification http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron February 29th, 2004 12:16 AM

Re: religious talisman and attack rating
 
Oops, guess he did! http://forum.shrapnelgames.com/images/icons/icon7.gif

wilhil February 29th, 2004 02:13 AM

religious talisman and attack rating
 
Hi

I was wondering if I only have direct fire weapons and the religious talisman, do I not need to have any sensors or attack enhancers?

thanks


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