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-   -   map editor - double system (http://forum.shrapnelgames.com/showthread.php?t=11506)

Ruatha March 3rd, 2004 07:16 PM

map editor - double system
 
If I want to place one system atop of another and have warp points leading into both systems, how do I do?
Is it doable?
Now when I create a new system ontop of another I can't edit it unless I delete the first system.
Id like two systems ontop of eachother with the following wormhole directions:

-0-

|
O
|

Making it look like this on the starmap:

|
-O-
|

Fyron March 3rd, 2004 08:22 PM

Re: map editor - double system
 
You should be able to add two systems in separate locations, and then edit one of them to set its coordinates to be on top of the other system.

tesco samoa March 3rd, 2004 09:03 PM

Re: map editor - double system
 
that will work

narf poit chez BOOM March 3rd, 2004 11:55 PM

Re: map editor - double system
 
ah, a heedeen seesteem!

bearclaw March 4th, 2004 04:10 AM

Re: map editor - double system
 
Works very well. I designed a map where all the nebula's were acutally 6-12 systems on top of each other, each with an identical names too. The WP's were all at identical coordinates. Only one WP led into the nebula and only one led out. Makes for a navigational maze. Worked quite well.

[ March 04, 2004, 02:11: Message edited by: bearclaw ]

geoschmo March 4th, 2004 04:18 PM

Re: map editor - double system
 
Bearclaw, I am having trouble visualizing what you are talking about here. Can you post this map so we can look at it? You can put it in the PBW file library if you like.

Fyron March 4th, 2004 07:56 PM

Re: map editor - double system
 
Well, it would just be 6 different nebulae systems. Two of them have a warp point laeding to other systems. Then, they have warp points leading to each other within the nebulae system. Those two would lead to other nebulae, and the other 4 nebulae systems would only have warp points leading to nebulae in this cluster.

geoschmo March 4th, 2004 08:00 PM

Re: map editor - double system
 
Thank you Fyron for restating what Bearclaw said, but my question was whether we could see it.

Spoo March 4th, 2004 09:15 PM

Re: map editor - double system
 
That's a pretty slick idea, Bearclaw. Can ships automatically make their way through the nebula maze once you've found the path?

Fyron March 4th, 2004 09:21 PM

Re: map editor - double system
 
Ok, I made you a map: maps.zip

Well, 2 maps, one before I stacked the nebulae on top of each other, one afterwards.There are just 3 nebulae and a system out of the cluster on each side, but it illustrates the concept.


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