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-   -   new cloaking idea problem. (http://forum.shrapnelgames.com/showthread.php?t=11577)

bearclaw March 10th, 2004 07:19 PM

new cloaking idea problem.
 
I've created a new set of cloaking devices for my mod. One for each type of cloak. However, I noticed that another race entered one of my systems with a Level 8 EM Passive cloaking device activated, and I could see his ship. I didn't have any sensors in the system. His ship had the cloaked circle around it.

Any Ideas?

Phoenix-D March 10th, 2004 07:32 PM

Re: new cloaking idea problem.
 
All ships my default get IIRC one level EM active and one level EM Passive. If your cloak doesn't cover those you'll be seen even without sensors.

geoschmo March 10th, 2004 07:32 PM

Re: new cloaking idea problem.
 
What are the abilities for that cloaking device? The device must have at least a level 2 in ALL FIVE types of cloaking ability, or it will be visible to ships without any sensors.

Geoschmo

EDIT: Oh wait. Maybe Phoenix is right and it only needs active and passive. I thought by default ships had level 1 in all five, but what he says does make more sense.

[ March 10, 2004, 17:35: Message edited by: geoschmo ]

Ed Kolis March 10th, 2004 07:51 PM

Re: new cloaking idea problem.
 
IIRC ships only get level 1 EM Active by default...

Parasite March 10th, 2004 11:48 PM

Re: new cloaking idea problem.
 
How about Partnerships? Are you his Partner or Partner with a Partner of his. That would effectively void the cloak.

Fyron March 11th, 2004 12:31 AM

Re: new cloaking idea problem.
 
Just give every cloaking device that you want to be able to operate independantly of other cloaking components level 2 cloak in all cloak areas (at least). This will force you not to create level 1 scanners of any type, thus relieving any possible confusion. http://forum.shrapnelgames.com/images/icons/icon12.gif

Kamog March 11th, 2004 03:04 AM

Re: new cloaking idea problem.
 
Did you have an ally present in the system who has the necessary sensor to see through the cloak?

Paul1980au March 11th, 2004 03:54 AM

Re: new cloaking idea problem.
 
Tweaking the cloaking system can lead to unexpected outcomes.

Atrocities March 11th, 2004 04:51 AM

Re: new cloaking idea problem.
 
Cloak modding is sometimes very problamatic.

Hum, we all sound like cloak engineers here. LOL

PvK March 11th, 2004 05:19 AM

Re: new cloaking idea problem.
 
Does the collective hive mind know what is the maximum level for cloaking and scanning that works?

PvK


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