.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Homeworld created in empty sector (http://forum.shrapnelgames.com/showthread.php?t=11597)

Makinus March 12th, 2004 07:27 PM

Homeworld created in empty sector
 
I'm doing some modding and, when i try to generete a map in my mod, it creates my homeworld in an empty sector, so, when i start the game it sais that i lost the game and the following turn will be my Last turn.... i looked everywhere and can't find the reason for this...

In my mod i basicly changed the planets/atmospheres created, where i changed the file secttypes.txt in the following manner:

All huge planets are Gas Giant/Hydrogen
Large Planets are Gas Giant/Hydrogen or Ice/None
Medium Planets are Ice/None/Oxygen or Rock/None/Methane/Oxygen/Carbon Dioxide
Small Planets are Ice/None/Oxygen or Rock/None/Methane/Oxygen/Carbon Dioxide
Tiny planets are Ice/None or Rock/None

I excluded some entries in secttype.txt of planets that the pictures don't matched with the new type/atmospheres and duplicated some entryes to assure a balanced generaion of planets for all possible type/atmospheres.

I also created a race that have a possible planet generated (Rock/Methane)...

Anyone have an idea what i'm doing wrong?

thanks

tesco samoa March 12th, 2004 07:51 PM

Re: Homeworld created in empty sector
 
SectType.txt
this file shows you what objects you can have

systemtypes.txt

this file shows you what objects are in what system.

QuadrantTypes.txt

This file shows you what systems will be generated on your map.

If you are getting blank systems... Verify that the system type has objects in it for what you wish to develop and then check the quadranttype to see if those systems will be generated.

This could be your problem...

Easisest way to trace this would be for you to verify that the objects exist in the secttype.txt
Then open up systemtypes.txt and verify that the system has those objects. Then open up QuadrantTypes.txt and verify that those systems are in the quadrant type.

Hope this helps

Gandalph March 12th, 2004 07:51 PM

Re: Homeworld created in empty sector
 
If you start with Rock/Methane and a good planet, the good planet would be large and you have no large Rock/Methane entry.

Lord_Shleepy March 12th, 2004 07:52 PM

Re: Homeworld created in empty sector
 
Hmmm....

Well, I have no idea what I'm talking about but here's a thought:

Could it be that the program is trying to assign you to a planet size for which your atmosphere type does not exist - like a large size planet, for example? You may wish to experiment with the "player settings" menu...choose "bad" value homeworld instead of good or average in hopes of recieving a smaller, appropriate atmosphere planet.

Edit: Oops...ol' gandalf beat me to it. hehe

[ March 12, 2004, 17:55: Message edited by: Lord_Shleepy ]

geoschmo March 12th, 2004 07:54 PM

Re: Homeworld created in empty sector
 
Just a guess, I'd say your game setup is home planet value of good, which means the game is trying to create a home world for you that is a large methane rock world, which does not exsist in your mod. Either use average planet value, or change your race to gas giant/hydrogen or none/ice and it should work.

If you are not selecting home planet value good, I need more information. Would probably need to see the files.

EDIT: DANG! Fourth? I gotta type faster. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ March 12, 2004, 17:55: Message edited by: geoschmo ]

Lord_Shleepy March 12th, 2004 08:06 PM

Re: Homeworld created in empty sector
 
Quote:

Originally posted by tesco samoa:
...If you are getting blank systems... Verify that the system type has objects in it for what you wish to develop and then check the quadranttype to see if those systems will be generated.

This could be your problem...

<font size="2" face="sans-serif, arial, verdana">Really? Hmm...I thought that the empire placement stage would just override those sorts of issues when it ran into a problem. I've had games where random AI races were dropped into systems where they normally had no business being...apparently because the empire placement stage couldn't find anywhere else to put them. AI's showed up in "no-start-here" nebula systems and black holes...which gave the poor ol' AI nightmares...and somehow thrashed their ability to colonize anything. Maybe it was just some wierd mod i had unwittingly applied that opened the door for this destructive behavior...or a long since remedied bug...I haven't seen this happen in a long time.

Just curious...

Makinus March 12th, 2004 08:38 PM

Re: Homeworld created in empty sector
 
Your are right people, i was trying the game in Good, i tried an Average game and it worked fine, now only remains one doubt:

If i start a game in average, i know that sometimes the game selects large and sometimes medium planet types, so, if i don't have medium planet types of my atmosphere (this case of Gas Giants/Hydrogen in my mod), the homeworld will always be a Large homeworld or i will encounter again the same problem of a homeworld in a empty sector when the game selects my starting homeworld as a medium world?

thanks for the answers people...

geoschmo March 12th, 2004 08:46 PM

Re: Homeworld created in empty sector
 
I don't think this is correct. I think it ALWAYS picks medium if you select average and ALWAYS picks large if you select good.

Lord_Shleepy March 12th, 2004 09:05 PM

Re: Homeworld created in empty sector
 
Yes...I think geoschmo is right here...it should always start you off with same size, unless you de-select "all player planets the same size" in the quadrant options. THAT will toss in some random planet sizes and possibly make a mess.

geoschmo March 12th, 2004 09:21 PM

Re: Homeworld created in empty sector
 
Also, apparently there is a bug where if your mod has medium sized moons it could potentially cause problems. If it tries to select one fo the moons for your HW, it will actually stick you on the planet instead. This could be any type and size, and won't be changed by the game as it normally will do when placing your HW.


All times are GMT -4. The time now is 09:47 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.