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-   -   Fantasy Empires Mod Discussion (http://forum.shrapnelgames.com/showthread.php?t=11636)

spoon March 17th, 2004 02:40 AM

Fantasy Empires Mod Discussion
 
Tired of bLasting your enemies with Phased Polaron Beams? Drain their souls instead!

Fantasy Empires mod v1.01 is ready for play. This is a full conVersion, multiplayer-only mod for SE4Gold v1.91. Here's what you get:

Three races to choose from with eight distinct characters for each race. Examples:
- Elves: Pixies, Elves, Rangers, Centaurs
- Orcs: Imps, Goblins, Ogres, Trolls
- Undead: Ghouls, Banshees, Vampires, Liches

Completely new research tree with over 100 areas to research. Examples:
- Magic: Runecraft, Elemental Mastery, Circle Theory, Dark Arts, Metamagic
- Skills: Armorcraft, Tactics, Willpower,
- Infrastructure: Temples, Fortifications, Mercenary Guilds

All new art, mostly from Wizards of the Coast's Magic: The Gathering cards.

Check it out -- I'll be starting a game on PBW soon if people are interested!

Download it here: http://imagemodserver.mine.nu/SE4sub...EmpiresMod.zip

(The mod is also available for download from the PBW mod files library - named Fantasy Empires Mod v1.00 (3 files))
The Version 1.01 patch is also located in the PBW mod library

Any feedback is more than welcome - you can post it here or send it to me directly. Thanks!

edit: added v1.01 info

[ July 16, 2004, 23:58: Message edited by: spoon ]

Fyron March 17th, 2004 03:23 AM

Re: Fantasy Empires Mod Discussion
 
About time! http://forum.shrapnelgames.com/images/icons/icon10.gif

Combat Wombat March 17th, 2004 04:32 AM

Re: Fantasy Empires Mod Discussion
 
Sounds excellent!

Could this be the mod that kills Adamant?
Better get working Fyron you've got competition in the realm of magical mods now.

narf poit chez BOOM March 17th, 2004 07:33 AM

Re: Fantasy Empires Mod Discussion
 
i wanna play it!

but i've got to much going on already. http://forum.shrapnelgames.com/images/icons/icon9.gif

General Woundwort March 17th, 2004 12:26 PM

Re: Fantasy Empires Mod Discussion
 
Sign me up! One caveat - I want the DWARVES.

BARUK KHAZAD!! KHAZAD AIELIMU!!

(translation - "Axes of the Dwarves! The Dwarves are upon you!" - ancient Dwarf battle cry)

[ March 17, 2004, 10:27: Message edited by: General Woundwort ]

narf poit chez BOOM March 17th, 2004 12:32 PM

Re: Fantasy Empires Mod Discussion
 
i don't see any dwarves.

spoon March 17th, 2004 06:28 PM

Re: Fantasy Empires Mod Discussion
 
Quote:

Originally posted by General Woundwort:
Sign me up! One caveat - I want the DWARVES.
<font size="2" face="sans-serif, arial, verdana">There aren't any dwarves in now, but if there is enough interest in the mod, I was planning on adding a few more races (dwarves, humans, dragon-born - and others if people request them.

Quote:

Originally posted by Combat Wombat:
Could this be the mod that kills Adamant?

<font size="2" face="sans-serif, arial, verdana">I doubt it! I think there's plenty of room for more than one magic mod. And if you like Adamant, check out this mod... And if you like this mod, check out Adamant!

Quote:

Originally posted by Imperator Fyron:
About time! http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Only took a year and half of diligent slacking and procrastination http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron March 17th, 2004 10:20 PM

Re: Fantasy Empires Mod Discussion
 
This mod and Adamant are of entirely different approaches. I doubt either would be able to kill the other off. Not that either Spoon or myself want to kill off any mods, mind you.

narf poit chez BOOM March 18th, 2004 02:23 AM

Re: Fantasy Empires Mod Discussion
 
Quote:

Originally posted by spoon:
Only took a year and half of diligent slacking and procrastination http://forum.shrapnelgames.com/images/icons/tongue.gif [/QB]
<font size="2" face="sans-serif, arial, verdana">ah, sounds like my methods. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Atrocities March 18th, 2004 02:24 AM

Re: Fantasy Empires Mod Discussion
 
Quote:

Originally posted by Imperator Fyron:
This mod and Adamant are of entirely different approaches. I doubt either would be able to kill the other off. Not that either Spoon or myself want to kill off any mods, mind you.
<font size="2" face="sans-serif, arial, verdana">Having to mods like this would be great. It is like having the Star Trek Mod and the AST mod. They are simular, but differant enough from each other to be seperate self sustaining mods.


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