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TNZ March 18th, 2004 09:56 AM

Babylon 5 Ideas Dump please don\'t post comments
 
Please post any comments in the Babylon 5 Mod Topic:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=004079

I was looking at the Earth Alliance’s Anti-Missile Missile and RF Anti-Missile Missile components and I had this idea:

Name := Anti-Missile Missile I
Description := Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num := 483
Tonnage Space Taken := 46
Tonnage Structure := 34
Cost Minerals := 77
Cost Organics := 0
Cost Radioactives := 13
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 2
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ballistic Weapons
Tech Level Req 1 := 1
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 1
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 1
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 5
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 4
Weapon Seeker Dmg Res := 20

Name := RF Anti-Missile Missile II
Description := Rapid fire Version of the Anti-Missile Missile
Pic Num := 495
Tonnage Space Taken := 69
Tonnage Structure := 51
Cost Minerals := 115
Cost Organics := 0
Cost Radioactives := 20
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 4
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := EA Advanced Ballistic Weapons
Tech Level Req 1 := 1
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 1
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 1
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 5
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 4
Weapon Seeker Dmg Res := 20

Name := Anti-Missile Missile III
Description := Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num := 483
Tonnage Space Taken := 43
Tonnage Structure := 34
Cost Minerals := 82
Cost Organics := 0
Cost Radioactives := 14
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 2
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ballistic Weapons
Tech Level Req 1 := 2
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 1
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 2
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 8
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 4
Weapon Seeker Dmg Res := 25

Name := RF Anti-Missile Missile IV
Description := Rapid fire Version of the Anti-Missile Missile
Pic Num := 495
Tonnage Space Taken := 64
Tonnage Structure := 51
Cost Minerals := 122
Cost Organics := 0
Cost Radioactives := 21
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 4
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := EA Advanced Ballistic Weapons
Tech Level Req 1 := 2
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 1
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 2
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 8
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 4
Weapon Seeker Dmg Res := 25

Name := Anti-Missile Missile V
Description := Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num := 483
Tonnage Space Taken := 39
Tonnage Structure := 34
Cost Minerals := 92
Cost Organics := 0
Cost Radioactives := 15
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 2
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ballistic Weapons
Tech Level Req 1 := 3
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 2
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 3
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 77 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 10
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 30

Name := RF Anti-Missile Missile VI
Description := Rapid fire Version of the Anti-Missile Missile
Pic Num := 495
Tonnage Space Taken := 59
Tonnage Structure := 51
Cost Minerals := 138
Cost Organics := 0
Cost Radioactives := 23
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 4
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 6
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := EA Advanced Ballistic Weapons
Tech Level Req 1 := 3
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 2
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 3
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 77 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 10
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 30

Name := Anti-Missile Missile VII
Description := Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num := 483
Tonnage Space Taken := 37
Tonnage Structure := 34
Cost Minerals := 97
Cost Organics := 0
Cost Radioactives := 16
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 2
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 7
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ballistic Weapons
Tech Level Req 1 := 4
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 2
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 4
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 81 81 81 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 15
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 35

Name := RF Anti-Missile Missile VIII
Description := Rapid fire Version of the Anti-Missile Missile
Pic Num := 495
Tonnage Space Taken := 56
Tonnage Structure := 51
Cost Minerals := 145
Cost Organics := 0
Cost Radioactives := 25
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 4
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 8
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := EA Advanced Ballistic Weapons
Tech Level Req 1 := 4
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 2
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 4
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 81 81 81 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 15
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 35

Name := Anti-Missile Missile IX
Description := Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num := 483
Tonnage Space Taken := 36
Tonnage Structure := 34
Cost Minerals := 102
Cost Organics := 0
Cost Radioactives := 17
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 2
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 9
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ballistic Weapons
Tech Level Req 1 := 5
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 2
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 5
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 86 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 15
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 40

Name := RF Anti-Missile Missile X
Description := Rapid fire Version of the Anti-Missile Missile
Pic Num := 495
Tonnage Space Taken := 54
Tonnage Structure := 51
Cost Minerals := 153
Cost Organics := 0
Cost Radioactives := 26
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 4
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 10
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := EA Advanced Ballistic Weapons
Tech Level Req 1 := 5
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 2
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 5
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 86 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 15
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 40

Name := Anti-Missile Missile XI
Description := Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num := 483
Tonnage Space Taken := 34
Tonnage Structure := 34
Cost Minerals := 107
Cost Organics := 0
Cost Radioactives := 18
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 2
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 11
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ballistic Weapons
Tech Level Req 1 := 6
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 3
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 6
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 20
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 45

Name := RF Anti-Missile Missile XII
Description := Rapid fire Version of the Anti-Missile Missile
Pic Num := 495
Tonnage Space Taken := 51
Tonnage Structure := 51
Cost Minerals := 161
Cost Organics := 0
Cost Radioactives := 27
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 4
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 12
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := EA Advanced Ballistic Weapons
Tech Level Req 1 := 6
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 3
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 6
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 20
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 45

Name := Anti-Missile Missile XIII
Description := Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num := 483
Tonnage Space Taken := 32
Tonnage Structure := 34
Cost Minerals := 112
Cost Organics := 0
Cost Radioactives := 19
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 2
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 13
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ballistic Weapons
Tech Level Req 1 := 7
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 3
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 7
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 95 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 20
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 50

Name := RF Anti-Missile Missile XIV
Description := Rapid fire Version of the Anti-Missile Missile
Pic Num := 495
Tonnage Space Taken := 48
Tonnage Structure := 51
Cost Minerals := 168
Cost Organics := 0
Cost Radioactives := 29
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 4
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 14
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := EA Advanced Ballistic Weapons
Tech Level Req 1 := 7
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 3
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 7
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 95 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 20
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 50

Name := Anti-Missile Missile XV
Description := Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num := 483
Tonnage Space Taken := 31
Tonnage Structure := 34
Cost Minerals := 117
Cost Organics := 0
Cost Radioactives := 20
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 2
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 15
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ballistic Weapons
Tech Level Req 1 := 8
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 3
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 8
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 25
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 55

Name := RF Anti-Missile Missile XVI
Description := Rapid fire Version of the Anti-Missile Missile
Pic Num := 495
Tonnage Space Taken := 46
Tonnage Structure := 51
Cost Minerals := 176
Cost Organics := 0
Cost Radioactives := 30
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 4
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 16
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := EA Advanced Ballistic Weapons
Tech Level Req 1 := 8
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 3
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 8
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 25
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 5
Weapon Seeker Dmg Res := 55

Name := Anti-Missile Missile XVII
Description := Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num := 483
Tonnage Space Taken := 27
Tonnage Structure := 34
Cost Minerals := 128
Cost Organics := 0
Cost Radioactives := 21
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 2
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 17
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ballistic Weapons
Tech Level Req 1 := 9
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 4
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 9
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 28
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 6
Weapon Seeker Dmg Res := 60

Name := RF Anti-Missile Missile XVIII
Description := Rapid fire Version of the Anti-Missile Missile
Pic Num := 495
Tonnage Space Taken := 41
Tonnage Structure := 51
Cost Minerals := 191
Cost Organics := 0
Cost Radioactives := 33
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 4
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 18
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := EA Advanced Ballistic Weapons
Tech Level Req 1 := 9
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 4
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 9
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 28
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 6
Weapon Seeker Dmg Res := 60

Name := Anti-Missile Missile XIX
Description := Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num := 483
Tonnage Space Taken := 26
Tonnage Structure := 34
Cost Minerals := 133
Cost Organics := 0
Cost Radioactives := 22
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 2
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 19
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ballistic Weapons
Tech Level Req 1 := 10
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 4
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 10
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 117 117 117 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 30
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 6
Weapon Seeker Dmg Res := 65

Name := RF Anti-Missile Missile XX
Description := Rapid fire Version of the Anti-Missile Missile
Pic Num := 495
Tonnage Space Taken := 38
Tonnage Structure := 51
Cost Minerals := 199
Cost Organics := 0
Cost Radioactives := 34
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 4
Restrictions := None
General Group := Point-Defense Weapon
Family := 12903
Roman Numeral := 20
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := EA Advanced Ballistic Weapons
Tech Level Req 1 := 10
Tech Area Req 2 := Earth Alliance Heavy Weapons
Tech Level Req 2 := 4
Tech Area Req 3 := Point-Defense Weapons
Tech Level Req 3 := 10
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 117 117 117 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Speed := 6
Weapon Modifier := 30
Weapon Sound := capshpms.wav
Weapon Family := 1903
Weapon Seeker Speed := 6
Weapon Seeker Dmg Res := 65

This way we can have the same number of weapon components, with a way less complicated ship designing window.

[ March 18, 2004, 08:02: Message edited by: TNZ ]

TNZ March 21st, 2004 05:42 AM

Re: Babylon 5 Ideas Dump please don\'t post comments
 
Please post any comments in the Babylon 5 Mod Topic:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=004079

Here is my proposal for the ECM/CS Components:

Name := Basic ECM I
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 4
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM II
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 8
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM III
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 300
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 12
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM IV
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 600
Cost Organics := 0
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 16% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 16
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM V
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 700
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 20% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM VI
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 800
Cost Organics := 0
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 6
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 24% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 24
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM VII
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 900
Cost Organics := 0
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 7
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 7
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 28% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 28
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic ECM VIII
Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 1000
Cost Organics := 0
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 8
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Combat Support
Tech Level Req 1 := 8
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 32% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 32
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced ECM IX
Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 9
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := ECM Support
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 38% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 38
Ability 1 Val 2 := 1
Weapon Type := None

Name := Advanced ECM X
Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 10
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := ECM Support
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 40% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 40
Ability 1 Val 2 := 1
Weapon Type := None

Name := Advanced ECM XI
Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 600
Cost Organics := 0
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 11
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := ECM Support
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 42% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 42
Ability 1 Val 2 := 1
Weapon Type := None

Name := Advanced ECM XII
Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 700
Cost Organics := 0
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 12
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := ECM Support
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 44% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 44
Ability 1 Val 2 := 1
Weapon Type := None

Name := Advanced ECM XIII
Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 800
Cost Organics := 0
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 13
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := ECM Support
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 46% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 46
Ability 1 Val 2 := 1
Weapon Type := None

Name := Advanced ECM XIV
Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 900
Cost Organics := 0
Cost Radioactives := 900
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 14
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := ECM Support
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 48% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 48
Ability 1 Val 2 := 1
Weapon Type := None

Name := Elite ECM XV
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 300
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 15
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced ECM Techniques
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 51% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 51
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite ECM XVI
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 500
Cost Organics := 400
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 16
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced ECM Techniques
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 52% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 52
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite ECM XVII
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 600
Cost Organics := 500
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 17
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced ECM Techniques
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 53% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 53
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite ECM XVIII
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 700
Cost Organics := 600
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 18
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced ECM Techniques
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 54% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 54
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite ECM XIX
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 800
Cost Organics := 700
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 19
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced ECM Techniques
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 55% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 55
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite ECM XX
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 13
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 900
Cost Organics := 800
Cost Radioactives := 900
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10002
Roman Numeral := 20
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced ECM Techniques
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 56% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 56
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors I
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 4% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 4
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors II
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 8% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 8
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors III
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 300
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 12% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 12
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors IV
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 600
Cost Organics := 0
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 16% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 16
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors V
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 700
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 20% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors VI
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 800
Cost Organics := 0
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 6
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 24% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 24
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors VII
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 900
Cost Organics := 0
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 7
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 7
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 28% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 28
Ability 1 Val 2 := 0
Weapon Type := None

Name := Basic Combat Sensors VIII
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 1000
Cost Organics := 0
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 8
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensors
Tech Level Req 1 := 8
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 32% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 32
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced Combat Sensors IX
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 9
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Support
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 38% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 38
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced Combat Sensors X
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 10
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Support
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 40% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 40
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced Combat Sensors XI
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 600
Cost Organics := 0
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 11
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Support
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 42% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 42
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced Combat Sensors XII
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 700
Cost Organics := 0
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 12
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Support
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 44% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 44
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced Combat Sensors XIII
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 800
Cost Organics := 0
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 13
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Support
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 46% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 46
Ability 1 Val 2 := 0
Weapon Type := None

Name := Advanced Combat Sensors XIV
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 900
Cost Organics := 0
Cost Radioactives := 900
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 14
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Support
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 48% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 48
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite Combat Sensors XV
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 300
Cost Radioactives := 400
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 15
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Sensor Techniques
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 51% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 51
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite Combat Sensors XVI
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 500
Cost Organics := 400
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 16
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Sensor Techniques
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 52% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 52
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite Combat Sensors XVII
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 600
Cost Organics := 500
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 17
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Sensor Techniques
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 53% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 53
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite Combat Sensors XVIII
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 700
Cost Organics := 600
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 18
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Sensor Techniques
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 54% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 54
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite Combat Sensors XIX
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 800
Cost Organics := 700
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 19
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Sensor Techniques
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 55% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 55
Ability 1 Val 2 := 0
Weapon Type := None

Name := Elite Combat Sensors XX
Description := Sensors which increase the chance to hit an enemy ship.
Pic Num := 12
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 900
Cost Organics := 800
Cost Radioactives := 900
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 10003
Roman Numeral := 20
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Sensor Techniques
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 56% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 56
Ability 1 Val 2 := 0
Weapon Type := None

[ March 21, 2004, 03:43: Message edited by: TNZ ]


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