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Babylon 5 Ideas Dump please don\'t post comments
Please post any comments in the Babylon 5 Mod Topic:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=004079 I was looking at the Earth Alliance’s Anti-Missile Missile and RF Anti-Missile Missile components and I had this idea: Name := Anti-Missile Missile I Description := Special missile designed to track and destroy other seekers before they can impact with a ship. Pic Num := 483 Tonnage Space Taken := 46 Tonnage Structure := 34 Cost Minerals := 77 Cost Organics := 0 Cost Radioactives := 13 Vehicle Type := Ship\Base\Sat Supply Amount Used := 2 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := Ballistic Weapons Tech Level Req 1 := 1 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 1 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 1 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 2 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 5 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 4 Weapon Seeker Dmg Res := 20 Name := RF Anti-Missile Missile II Description := Rapid fire Version of the Anti-Missile Missile Pic Num := 495 Tonnage Space Taken := 69 Tonnage Structure := 51 Cost Minerals := 115 Cost Organics := 0 Cost Radioactives := 20 Vehicle Type := Ship\Base\Sat Supply Amount Used := 4 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 2 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := EA Advanced Ballistic Weapons Tech Level Req 1 := 1 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 1 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 1 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 1 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 5 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 4 Weapon Seeker Dmg Res := 20 Name := Anti-Missile Missile III Description := Special missile designed to track and destroy other seekers before they can impact with a ship. Pic Num := 483 Tonnage Space Taken := 43 Tonnage Structure := 34 Cost Minerals := 82 Cost Organics := 0 Cost Radioactives := 14 Vehicle Type := Ship\Base\Sat Supply Amount Used := 2 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 3 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := Ballistic Weapons Tech Level Req 1 := 2 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 1 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 2 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 2 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 8 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 4 Weapon Seeker Dmg Res := 25 Name := RF Anti-Missile Missile IV Description := Rapid fire Version of the Anti-Missile Missile Pic Num := 495 Tonnage Space Taken := 64 Tonnage Structure := 51 Cost Minerals := 122 Cost Organics := 0 Cost Radioactives := 21 Vehicle Type := Ship\Base\Sat Supply Amount Used := 4 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 4 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := EA Advanced Ballistic Weapons Tech Level Req 1 := 2 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 1 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 2 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 1 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 8 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 4 Weapon Seeker Dmg Res := 25 Name := Anti-Missile Missile V Description := Special missile designed to track and destroy other seekers before they can impact with a ship. Pic Num := 483 Tonnage Space Taken := 39 Tonnage Structure := 34 Cost Minerals := 92 Cost Organics := 0 Cost Radioactives := 15 Vehicle Type := Ship\Base\Sat Supply Amount Used := 2 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 5 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := Ballistic Weapons Tech Level Req 1 := 3 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 2 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 3 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 77 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 2 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 10 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 5 Weapon Seeker Dmg Res := 30 Name := RF Anti-Missile Missile VI Description := Rapid fire Version of the Anti-Missile Missile Pic Num := 495 Tonnage Space Taken := 59 Tonnage Structure := 51 Cost Minerals := 138 Cost Organics := 0 Cost Radioactives := 23 Vehicle Type := Ship\Base\Sat Supply Amount Used := 4 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 6 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := EA Advanced Ballistic Weapons Tech Level Req 1 := 3 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 2 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 3 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 77 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 1 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 10 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 5 Weapon Seeker Dmg Res := 30 Name := Anti-Missile Missile VII Description := Special missile designed to track and destroy other seekers before they can impact with a ship. Pic Num := 483 Tonnage Space Taken := 37 Tonnage Structure := 34 Cost Minerals := 97 Cost Organics := 0 Cost Radioactives := 16 Vehicle Type := Ship\Base\Sat Supply Amount Used := 2 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 7 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := Ballistic Weapons Tech Level Req 1 := 4 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 2 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 4 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 81 81 81 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 2 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 15 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 5 Weapon Seeker Dmg Res := 35 Name := RF Anti-Missile Missile VIII Description := Rapid fire Version of the Anti-Missile Missile Pic Num := 495 Tonnage Space Taken := 56 Tonnage Structure := 51 Cost Minerals := 145 Cost Organics := 0 Cost Radioactives := 25 Vehicle Type := Ship\Base\Sat Supply Amount Used := 4 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 8 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := EA Advanced Ballistic Weapons Tech Level Req 1 := 4 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 2 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 4 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 81 81 81 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 1 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 15 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 5 Weapon Seeker Dmg Res := 35 Name := Anti-Missile Missile IX Description := Special missile designed to track and destroy other seekers before they can impact with a ship. Pic Num := 483 Tonnage Space Taken := 36 Tonnage Structure := 34 Cost Minerals := 102 Cost Organics := 0 Cost Radioactives := 17 Vehicle Type := Ship\Base\Sat Supply Amount Used := 2 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 9 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := Ballistic Weapons Tech Level Req 1 := 5 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 2 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 5 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 86 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 2 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 15 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 5 Weapon Seeker Dmg Res := 40 Name := RF Anti-Missile Missile X Description := Rapid fire Version of the Anti-Missile Missile Pic Num := 495 Tonnage Space Taken := 54 Tonnage Structure := 51 Cost Minerals := 153 Cost Organics := 0 Cost Radioactives := 26 Vehicle Type := Ship\Base\Sat Supply Amount Used := 4 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 10 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := EA Advanced Ballistic Weapons Tech Level Req 1 := 5 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 2 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 5 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 86 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 1 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 15 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 5 Weapon Seeker Dmg Res := 40 Name := Anti-Missile Missile XI Description := Special missile designed to track and destroy other seekers before they can impact with a ship. Pic Num := 483 Tonnage Space Taken := 34 Tonnage Structure := 34 Cost Minerals := 107 Cost Organics := 0 Cost Radioactives := 18 Vehicle Type := Ship\Base\Sat Supply Amount Used := 2 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 11 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := Ballistic Weapons Tech Level Req 1 := 6 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 3 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 6 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 2 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 20 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 5 Weapon Seeker Dmg Res := 45 Name := RF Anti-Missile Missile XII Description := Rapid fire Version of the Anti-Missile Missile Pic Num := 495 Tonnage Space Taken := 51 Tonnage Structure := 51 Cost Minerals := 161 Cost Organics := 0 Cost Radioactives := 27 Vehicle Type := Ship\Base\Sat Supply Amount Used := 4 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 12 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := EA Advanced Ballistic Weapons Tech Level Req 1 := 6 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 3 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 6 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 1 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 20 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 5 Weapon Seeker Dmg Res := 45 Name := Anti-Missile Missile XIII Description := Special missile designed to track and destroy other seekers before they can impact with a ship. Pic Num := 483 Tonnage Space Taken := 32 Tonnage Structure := 34 Cost Minerals := 112 Cost Organics := 0 Cost Radioactives := 19 Vehicle Type := Ship\Base\Sat Supply Amount Used := 2 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 13 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := Ballistic Weapons Tech Level Req 1 := 7 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 3 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 7 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 95 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 2 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 20 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 5 Weapon Seeker Dmg Res := 50 Name := RF Anti-Missile Missile XIV Description := Rapid fire Version of the Anti-Missile Missile Pic Num := 495 Tonnage Space Taken := 48 Tonnage Structure := 51 Cost Minerals := 168 Cost Organics := 0 Cost Radioactives := 29 Vehicle Type := Ship\Base\Sat Supply Amount Used := 4 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 14 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := EA Advanced Ballistic Weapons Tech Level Req 1 := 7 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 3 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 7 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 95 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 1 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 20 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 5 Weapon Seeker Dmg Res := 50 Name := Anti-Missile Missile XV Description := Special missile designed to track and destroy other seekers before they can impact with a ship. Pic Num := 483 Tonnage Space Taken := 31 Tonnage Structure := 34 Cost Minerals := 117 Cost Organics := 0 Cost Radioactives := 20 Vehicle Type := Ship\Base\Sat Supply Amount Used := 2 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 15 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := Ballistic Weapons Tech Level Req 1 := 8 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 3 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 8 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 2 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 25 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 5 Weapon Seeker Dmg Res := 55 Name := RF Anti-Missile Missile XVI Description := Rapid fire Version of the Anti-Missile Missile Pic Num := 495 Tonnage Space Taken := 46 Tonnage Structure := 51 Cost Minerals := 176 Cost Organics := 0 Cost Radioactives := 30 Vehicle Type := Ship\Base\Sat Supply Amount Used := 4 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 16 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := EA Advanced Ballistic Weapons Tech Level Req 1 := 8 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 3 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 8 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 1 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 25 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 5 Weapon Seeker Dmg Res := 55 Name := Anti-Missile Missile XVII Description := Special missile designed to track and destroy other seekers before they can impact with a ship. Pic Num := 483 Tonnage Space Taken := 27 Tonnage Structure := 34 Cost Minerals := 128 Cost Organics := 0 Cost Radioactives := 21 Vehicle Type := Ship\Base\Sat Supply Amount Used := 2 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 17 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := Ballistic Weapons Tech Level Req 1 := 9 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 4 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 9 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 2 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 28 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 6 Weapon Seeker Dmg Res := 60 Name := RF Anti-Missile Missile XVIII Description := Rapid fire Version of the Anti-Missile Missile Pic Num := 495 Tonnage Space Taken := 41 Tonnage Structure := 51 Cost Minerals := 191 Cost Organics := 0 Cost Radioactives := 33 Vehicle Type := Ship\Base\Sat Supply Amount Used := 4 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 18 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := EA Advanced Ballistic Weapons Tech Level Req 1 := 9 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 4 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 9 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 1 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 28 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 6 Weapon Seeker Dmg Res := 60 Name := Anti-Missile Missile XIX Description := Special missile designed to track and destroy other seekers before they can impact with a ship. Pic Num := 483 Tonnage Space Taken := 26 Tonnage Structure := 34 Cost Minerals := 133 Cost Organics := 0 Cost Radioactives := 22 Vehicle Type := Ship\Base\Sat Supply Amount Used := 2 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 19 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := Ballistic Weapons Tech Level Req 1 := 10 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 4 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 10 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 117 117 117 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 2 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 30 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 6 Weapon Seeker Dmg Res := 65 Name := RF Anti-Missile Missile XX Description := Rapid fire Version of the Anti-Missile Missile Pic Num := 495 Tonnage Space Taken := 38 Tonnage Structure := 51 Cost Minerals := 199 Cost Organics := 0 Cost Radioactives := 34 Vehicle Type := Ship\Base\Sat Supply Amount Used := 4 Restrictions := None General Group := Point-Defense Weapon Family := 12903 Roman Numeral := 20 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := EA Advanced Ballistic Weapons Tech Level Req 1 := 10 Tech Area Req 2 := Earth Alliance Heavy Weapons Tech Level Req 2 := 4 Tech Area Req 3 := Point-Defense Weapons Tech Level Req 3 := 10 Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := 0 Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 117 117 117 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 1 Weapon Display Type := Seeker Weapon Display := 1 Weapon Speed := 6 Weapon Modifier := 30 Weapon Sound := capshpms.wav Weapon Family := 1903 Weapon Seeker Speed := 6 Weapon Seeker Dmg Res := 65 This way we can have the same number of weapon components, with a way less complicated ship designing window. [ March 18, 2004, 08:02: Message edited by: TNZ ] |
Re: Babylon 5 Ideas Dump please don\'t post comments
Please post any comments in the Babylon 5 Mod Topic:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=004079 Here is my proposal for the ECM/CS Components: Name := Basic ECM I Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 300 Cost Organics := 0 Cost Radioactives := 100 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Combat Support Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 4% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 4 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic ECM II Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 400 Cost Organics := 0 Cost Radioactives := 200 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 2 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Combat Support Tech Level Req 1 := 2 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 8% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 8 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic ECM III Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 500 Cost Organics := 0 Cost Radioactives := 300 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 3 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Combat Support Tech Level Req 1 := 3 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 12% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 12 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic ECM IV Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 600 Cost Organics := 0 Cost Radioactives := 400 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 4 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Combat Support Tech Level Req 1 := 4 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 16% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 16 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic ECM V Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 700 Cost Organics := 0 Cost Radioactives := 500 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 5 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Combat Support Tech Level Req 1 := 5 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 20% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 20 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic ECM VI Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 800 Cost Organics := 0 Cost Radioactives := 600 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 6 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Combat Support Tech Level Req 1 := 6 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 24% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 24 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic ECM VII Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 900 Cost Organics := 0 Cost Radioactives := 700 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 7 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Combat Support Tech Level Req 1 := 7 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 28% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 28 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic ECM VIII Description := Electromagnetic Counter Measures. Makes a ship harder to target with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 1000 Cost Organics := 0 Cost Radioactives := 800 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 8 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Combat Support Tech Level Req 1 := 8 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 32% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 32 Ability 1 Val 2 := 0 Weapon Type := None Name := Advanced ECM IX Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 400 Cost Organics := 0 Cost Radioactives := 400 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 9 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := ECM Support Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 38% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 38 Ability 1 Val 2 := 1 Weapon Type := None Name := Advanced ECM X Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 500 Cost Organics := 0 Cost Radioactives := 500 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 10 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := ECM Support Tech Level Req 1 := 2 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 40% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 40 Ability 1 Val 2 := 1 Weapon Type := None Name := Advanced ECM XI Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 600 Cost Organics := 0 Cost Radioactives := 600 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 11 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := ECM Support Tech Level Req 1 := 3 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 42% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 42 Ability 1 Val 2 := 1 Weapon Type := None Name := Advanced ECM XII Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 700 Cost Organics := 0 Cost Radioactives := 700 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 12 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := ECM Support Tech Level Req 1 := 4 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 44% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 44 Ability 1 Val 2 := 1 Weapon Type := None Name := Advanced ECM XIII Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 800 Cost Organics := 0 Cost Radioactives := 800 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 13 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := ECM Support Tech Level Req 1 := 5 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 46% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 46 Ability 1 Val 2 := 1 Weapon Type := None Name := Advanced ECM XIV Description := Electromagnetic Counter Measures. Makes a ship harder to hit with weapons. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 900 Cost Organics := 0 Cost Radioactives := 900 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 14 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := ECM Support Tech Level Req 1 := 6 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 48% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 48 Ability 1 Val 2 := 1 Weapon Type := None Name := Elite ECM XV Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 400 Cost Organics := 300 Cost Radioactives := 400 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 15 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Advanced ECM Techniques Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 51% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 51 Ability 1 Val 2 := 0 Weapon Type := None Name := Elite ECM XVI Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 500 Cost Organics := 400 Cost Radioactives := 500 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 16 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Advanced ECM Techniques Tech Level Req 1 := 2 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 52% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 52 Ability 1 Val 2 := 0 Weapon Type := None Name := Elite ECM XVII Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 600 Cost Organics := 500 Cost Radioactives := 600 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 17 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Advanced ECM Techniques Tech Level Req 1 := 3 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 53% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 53 Ability 1 Val 2 := 0 Weapon Type := None Name := Elite ECM XVIII Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 700 Cost Organics := 600 Cost Radioactives := 700 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 18 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Advanced ECM Techniques Tech Level Req 1 := 4 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 54% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 54 Ability 1 Val 2 := 0 Weapon Type := None Name := Elite ECM XIX Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 800 Cost Organics := 700 Cost Radioactives := 800 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 19 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Advanced ECM Techniques Tech Level Req 1 := 5 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 55% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 55 Ability 1 Val 2 := 0 Weapon Type := None Name := Elite ECM XX Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies. Pic Num := 13 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 900 Cost Organics := 800 Cost Radioactives := 900 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10002 Roman Numeral := 20 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Advanced ECM Techniques Tech Level Req 1 := 6 Number of Abilities := 1 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := Gives a 56% defense bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 56 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic Combat Sensors I Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 300 Cost Organics := 0 Cost Radioactives := 100 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensors Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 4% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 4 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic Combat Sensors II Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 400 Cost Organics := 0 Cost Radioactives := 200 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 2 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensors Tech Level Req 1 := 2 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 8% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 8 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic Combat Sensors III Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 500 Cost Organics := 0 Cost Radioactives := 300 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 3 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensors Tech Level Req 1 := 3 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 12% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 12 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic Combat Sensors IV Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 600 Cost Organics := 0 Cost Radioactives := 400 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 4 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensors Tech Level Req 1 := 4 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 16% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 16 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic Combat Sensors V Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 700 Cost Organics := 0 Cost Radioactives := 500 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 5 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensors Tech Level Req 1 := 5 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 20% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 20 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic Combat Sensors VI Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 800 Cost Organics := 0 Cost Radioactives := 600 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 6 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensors Tech Level Req 1 := 6 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 24% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 24 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic Combat Sensors VII Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 900 Cost Organics := 0 Cost Radioactives := 700 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 7 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensors Tech Level Req 1 := 7 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 28% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 28 Ability 1 Val 2 := 0 Weapon Type := None Name := Basic Combat Sensors VIII Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 1000 Cost Organics := 0 Cost Radioactives := 800 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 8 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensors Tech Level Req 1 := 8 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 32% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 32 Ability 1 Val 2 := 0 Weapon Type := None Name := Advanced Combat Sensors IX Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 400 Cost Organics := 0 Cost Radioactives := 400 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 9 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensor Support Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 38% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 38 Ability 1 Val 2 := 0 Weapon Type := None Name := Advanced Combat Sensors X Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 500 Cost Organics := 0 Cost Radioactives := 500 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 10 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensor Support Tech Level Req 1 := 2 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 40% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 40 Ability 1 Val 2 := 0 Weapon Type := None Name := Advanced Combat Sensors XI Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 600 Cost Organics := 0 Cost Radioactives := 600 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 11 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensor Support Tech Level Req 1 := 3 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 42% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 42 Ability 1 Val 2 := 0 Weapon Type := None Name := Advanced Combat Sensors XII Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 700 Cost Organics := 0 Cost Radioactives := 700 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 12 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensor Support Tech Level Req 1 := 4 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 44% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 44 Ability 1 Val 2 := 0 Weapon Type := None Name := Advanced Combat Sensors XIII Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 800 Cost Organics := 0 Cost Radioactives := 800 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 13 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensor Support Tech Level Req 1 := 5 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 46% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 46 Ability 1 Val 2 := 0 Weapon Type := None Name := Advanced Combat Sensors XIV Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 900 Cost Organics := 0 Cost Radioactives := 900 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 14 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sensor Support Tech Level Req 1 := 6 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 48% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 48 Ability 1 Val 2 := 0 Weapon Type := None Name := Elite Combat Sensors XV Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 400 Cost Organics := 300 Cost Radioactives := 400 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 15 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Advanced Sensor Techniques Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 51% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 51 Ability 1 Val 2 := 0 Weapon Type := None Name := Elite Combat Sensors XVI Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 500 Cost Organics := 400 Cost Radioactives := 500 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 16 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Advanced Sensor Techniques Tech Level Req 1 := 2 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 52% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 52 Ability 1 Val 2 := 0 Weapon Type := None Name := Elite Combat Sensors XVII Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 600 Cost Organics := 500 Cost Radioactives := 600 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 17 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Advanced Sensor Techniques Tech Level Req 1 := 3 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 53% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 53 Ability 1 Val 2 := 0 Weapon Type := None Name := Elite Combat Sensors XVIII Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 700 Cost Organics := 600 Cost Radioactives := 700 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 18 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Advanced Sensor Techniques Tech Level Req 1 := 4 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 54% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 54 Ability 1 Val 2 := 0 Weapon Type := None Name := Elite Combat Sensors XIX Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 800 Cost Organics := 700 Cost Radioactives := 800 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 19 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Advanced Sensor Techniques Tech Level Req 1 := 5 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 55% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 55 Ability 1 Val 2 := 0 Weapon Type := None Name := Elite Combat Sensors XX Description := Sensors which increase the chance to hit an enemy ship. Pic Num := 12 Tonnage Space Taken := 10 Tonnage Structure := 10 Cost Minerals := 900 Cost Organics := 800 Cost Radioactives := 900 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Sensors Family := 10003 Roman Numeral := 20 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Advanced Sensor Techniques Tech Level Req 1 := 6 Number of Abilities := 1 Ability 1 Type := Combat To Hit Offense Plus Ability 1 Descr := Gives a 56% attack bonus in combat (only 1 component per ship effective). Ability 1 Val 1 := 56 Ability 1 Val 2 := 0 Weapon Type := None [ March 21, 2004, 03:43: Message edited by: TNZ ] |
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