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-   -   Question for MODders (http://forum.shrapnelgames.com/showthread.php?t=11679)

pathfinder March 23rd, 2004 04:20 AM

Question for MODders
 
What would cause a race to act like a neutral (use generic, neutral components), even though it is a "main" race?

[ March 23, 2004, 02:21: Message edited by: pathfinder ]

PvK March 23rd, 2004 04:57 AM

Re: Question for MODders
 
Program not finding the files, or not using the files due to the way the race was added to the scenario. Be a bit more specific about what you did and what it did, and someone will probably be able to figure it out more precisely.

PvK

pathfinder March 23rd, 2004 05:05 AM

Re: Question for MODders
 
Quote:

Originally posted by PvK:
Program not finding the files, or not using the files due to the way the race was added to the scenario. Be a bit more specific about what you did and what it did, and someone will probably be able to figure it out more precisely.

PvK

<font size="2" face="sans-serif, arial, verdana">Most likely not using the designcreation file correctly. Kinda screwy: Shadows add the ancients engines but the default AI designcreation for everything else, especially weapons.

PvK March 23rd, 2004 07:29 AM

Re: Question for MODders
 
Unless you use bogus ability tags or the new 1.91 AI label tags, the AI will just use whatever engines it thinks are best. So it might be skipping your designcreation.txt altogether for some reason like wrong file name or wrong directory location. Just an idea.

PvK

pathfinder March 23rd, 2004 12:29 PM

Re: Question for MODders
 
Quote:

Originally posted by PvK:
Unless you use bogus ability tags or the new 1.91 AI label tags, the AI will just use whatever engines it thinks are best. So it might be skipping your designcreation.txt altogether for some reason like wrong file name or wrong directory location. Just an idea.

PvK

<font size="2" face="sans-serif, arial, verdana">Checked location and spelling of the file. They are ok. Also checked for double-spacing and run-on of ship-types...not a problem. Also made sure I did not have a duplicate of the file somewhere.

Using the bogus abilities. So far the AI Tag are not working.

Really puzzeling: They add some of the components (Ancient scanner jammer, biodrive engine) but seem to refuse to add the Shadow molecular slicer weapons and ancient scanner http://forum.shrapnelgames.com/image...s/confused.gif

[ March 23, 2004, 23:31: Message edited by: pathfinder ]

pathfinder March 24th, 2004 04:50 AM

Re: Question for MODders
 
This is whack: I KNOW that the wrong Shadows DesignCreation is being read. I had made a change to the abilites for the destroyer and heavy destroyer and forgot to change the number of abilities. Ran a check game setup and did NOT get an error message.

PvK March 24th, 2004 05:22 AM

Re: Question for MODders
 
So it's definitely using a modded Version of the Shadows' DesignCreation.txt, but not the right modded Version?

PvK

Atrocities March 24th, 2004 05:28 AM

Re: Question for MODders
 
Check the tech area and see what it says for that racial Trait. Sounds like you using a trait that has the wrong race tech number assoicated with it.

pathfinder March 24th, 2004 12:25 PM

Re: Question for MODders
 
Quote:

Originally posted by Atrocities:
Check the tech area and see what it says for that racial Trait. Sounds like you using a trait that has the wrong race tech number assoicated with it.
<font size="2" face="sans-serif, arial, verdana">Shadows are using lasers which do not normally have a racial trait. I put a "B5 Standard Race" trait to the light lasers in the components file and they are STILL picked up instead of the Shadows light molecular slicer http://forum.shrapnelgames.com/image...s/confused.gif

BTW Neither Molecular Weapons nor Laser Weapons in the Tech file require a racial trait.

PvK: Not sure of that, I have two folders of B5 MOD but they are named different and one is not in the game folder. They both have the same problem though.

[ March 24, 2004, 10:27: Message edited by: pathfinder ]

pathfinder March 25th, 2004 02:20 AM

Re: Question for MODders
 
Well, mystery partially figured out. I deleted the empire file and did a fresh one and guess what...now the designcreation file can't be found at all.... http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/confused.gif


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