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-   -   Limited Resources (http://forum.shrapnelgames.com/showthread.php?t=1168)

Nyx January 2nd, 2001 08:28 PM

Limited Resources
 
So I did some experiments over the weekend with galaxies having the limited resources option turned on.

Blowing up a planet and rebuilding it does not reset the resources available.

Building a ringworld/sphereworld gives you lots and lots of resources but not as many as it costs to make them. So building and destroying rings is not a viable source of infinite resources.

Oddly, even when my planets ran out of resources they still produced as many as the buildings were capable of harvesting. So I had tons of worlds with 0 minerals remaining, putting out 26kt per turn and so forth.

I also noticed that value improvement plants did absolutely nothing at all. Bummer that.

Also, Beck thanks for the pointer (in the ring/sphereworlds thread) that the SE3 trick of building and blowing up planets doesn't work any more as a way to get all huge worlds. Sure enough you always get a planet the same size as the asteroid field, or smaller if your component is too wimpy. And you always get an asteroid field of the same size as the planet when you blow it up. It is a fast way of altering the atmosphere and planet type though. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Kagetora January 2nd, 2001 09:07 PM

Re: Limited Resources
 
Yeah I noticed the production bug. I keep getting resources even after they were gone. If spheres and ringworld have less resources than they cost to build they aren't even practical in a finite game at all. Thanks for the info

Hydraa January 2nd, 2001 09:41 PM

Re: Limited Resources
 
I played around with this a bit a little while ago. I think it may not be a bug in the terms you are thinking but a problem with the rounding routines.

I played a test game some time ago and after the amount went to 0 I still had production for a few turns (I think 8-10 turns) before production reached zero of the resource.

Thus I think that there is a rounding down of the amount left so it shows 0 even though there is a tiny fraction left.

However I don't think that test was with the current Version so some one might want to test it.

[This message has been edited by Hydraa (edited 02 January 2001).]

Nyx January 2nd, 2001 11:32 PM

Re: Limited Resources
 
I was playing 1.19 and I kept several planets going for over a year past when they started reading 0 minerals and they had about 15 mineral miner 3's each. My income never dropped.

Hydraa January 3rd, 2001 01:27 AM

Re: Limited Resources
 
I did a test bed today and found out that it does appear that finite resources are not really finite.

As to a Sphereworld a little investment can turn it into a infinite soures or resources of about 400KT of each resource each turn.

To accomplish this I create a sphereworld and then began building value improvment facility. ( I did this to the max of 999MT of each resource in the test). After doing a little figuring if you improve the planet to 150-200 MT of each resources you can then have 199 Monolith's III2 and 1 value improvement iii facility. The 3% increase on 200 MT will improve the value of the sphereworld by 6MT. During the 10 turns up to that point you have pulled 4-5MT out of the world depending on bonuses.

I find out that in a finite resource game that multiple value improvements planets where additive. At one point I was added almost 300% to the value of my Sphereworld finite resources a year. This increase the amount of resources by 300% of the base amount at the time.

This could also be used on smaller worlds as well. If my rough calculations are right, after getting a huge planet with adv storage to a value of 22MT you can then have 29 monoliths pulling out about 600KT of each resource with the 1 value improvement plant refeshing it each year.

This is can only be done if you have the time to invest in the process. Similar to compounding interest. Do you take a little know or do you invest into the future.

I guess this raises the question if Value improvement planets should be strictly additive or not.

Hydraa January 3rd, 2001 01:28 AM

Re: Limited Resources
 
sorry double posted

[This message has been edited by Hydraa (edited 02 January 2001).]

Freyland January 3rd, 2001 02:00 AM

Re: Limited Resources
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nyx:
I was playing 1.19 and I kept several planets going for over a year past when they started reading 0 minerals and they had about 15 mineral miner 3's each. My income never dropped.<HR></BLOCKQUOTE>

Oh, good! Another bug we can "Role-Play" through!

Jonathan



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