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-   -   "Physical Strength" racial trait (http://forum.shrapnelgames.com/showthread.php?t=11696)

Spoo March 24th, 2004 05:31 PM

"Physical Strength" racial trait
 
How does "Physical Strength" affect ground combat? If I lower it to 50%, will I always lose ground combats, or will I simply need twice as many troops?

Aiken March 24th, 2004 05:40 PM

Re: "Physical Strength" racial trait
 
If it lowers both attack and defense of troops, I believe you'll need four times as many troops to achive same results as with 100% Phys Str. So the question will be: if it reduces both att and def or not?

geoschmo March 24th, 2004 06:06 PM

Re: "Physical Strength" racial trait
 
You definetly don't "lose all ground combats". It's simply a matter of needing more troops to have the same effect. Whether it's two times or four times I don't know. Against most planets, I hardly notice a difference. It's only when trying to capture a planet with a lot of population like a homeworld, or one where the defender has built some defensive troops. Against the normal colony with a couple hundred million population the piddling few defensive militia generated still are unable to stop even a small transport full of early tech small troops. You might lose one or two where you wouldn't have lost any.

[ March 24, 2004, 16:07: Message edited by: geoschmo ]

Combat Wombat March 24th, 2004 07:49 PM

Re: "Physical Strength" racial trait
 
I don't quite know how the percent affects ground combat, but whatever the effect is, it doesn't outweigh the ammount of points you get for bringing down to 50%

PvK March 24th, 2004 09:27 PM

Re: "Physical Strength" racial trait
 
... unless you're playing PvK Balance mod ...

spoon March 24th, 2004 10:14 PM

Re: "Physical Strength" racial trait
 
Quote:

Originally posted by PvK:
... unless you're playing PvK Balance mod ...
<font size="2" face="sans-serif, arial, verdana">Even then, it's free points, just not as many!

Atrocities March 24th, 2004 11:01 PM

Re: "Physical Strength" racial trait
 
They be free points. Nuff said. http://forum.shrapnelgames.com/images/icons/icon10.gif

Iansidious March 24th, 2004 11:17 PM

Re: "Physical Strength" racial trait
 
I take PS down -50%. Also I have only lost one ground combat ever since then. The design is also important with troops. Shields give troops an edge in combat. Not to mention the extra points are nice!

Paul1980au March 25th, 2004 01:05 AM

Re: "Physical Strength" racial trait
 
Organic armour can be helpful if you play a ground based invasion strategy. It re generates points and negates a certain damange level.

Combine this in medium or large troops with some weapons and a shield and a shield re generator and you almost never lose.

It can be useful to capture enemy planets instead of destroying them - just be careful when attacking to limit damage to removing enemy WP etc and not damage the facilities as if you capture the planet with facilities in tact it can be an immediate boost saving you having to rebuild faciities.

I like to capture enemy research labs and mining planets first. - SPace yards should be captured first in each system so the AI cannot rebuild defensive ships in that system. The spaceport is usually on the SY planet - i seperate them in each system. Another thing is to capture enemy colony ships with boarding parties - access to othre 2 colony types once you anaysise it and of course you can also then reuse them to settle youre systems.

Spoo March 25th, 2004 01:31 AM

Re: "Physical Strength" racial trait
 
Quote:

Organic armour can be helpful if you play a ground based invasion strategy. It re generates points and negates a certain damange level.
<font size="2" face="sans-serif, arial, verdana">Specialty armors don't work on units. Neither do shield regenerators.


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