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-   -   Patch v1.91 questions to all (http://forum.shrapnelgames.com/showthread.php?t=11707)

leo1434 March 26th, 2004 03:52 AM

Patch v1.91 questions to all
 
Hello to all!

After a loong time, I started a new Space Empires Game, after I patched the game to Version v1.91.

It happened to me that other race ships were passing through my minefields without triggering them! Did anyone observed the same thing to happen??

I am using a very customized Version of Proportions mod v2.5.3.1. I AM sure minefields exploded when I played it using v1.84! Any comments?

Besides, anyone knows if it is now possible to mod some research and intel point generating components to be used in bases or ships? I tested this kind of components in v1.84 and thy did not generated anything at all.

Thank you to all!

Fyron March 26th, 2004 04:03 AM

Re: Patch v1.91 questions to all
 
If you have a peace treaty other than Non-Intercourse with them, your mines will not affect them.

leo1434 March 26th, 2004 04:09 AM

Re: Patch v1.91 questions to all
 
Not in this case, I was at war with that race. They were the Colonials fron Galactica, by the way. And I was making minefields everywere in a star system I colonized first but they claimed it as belonging to their race. So war was declared by them, and their ships start passing thruogh my minefields like they were not in place!!

Ed Kolis March 26th, 2004 04:13 AM

Re: Patch v1.91 questions to all
 
You didn't happen to mod in any mine warheads with special damage types, did you? If you had, say, weapon damaging mines, and the enemy ships were unarmed, the mines would not have detonated.

Oh, and yes, it is possible to create research/intel generating components - just use the new "Generate Points - Research" ability http://forum.shrapnelgames.com/images/icons/icon6.gif

primitive March 26th, 2004 05:06 AM

Re: Patch v1.91 questions to all
 
In one of my early games the Cue Cappa just sailed through my minefields bLasted my homeworld.

Of course, with me forgetting to put warheads on my mines they would have been pretty useless anyway http://forum.shrapnelgames.com/images/icons/icon12.gif

leo1434 March 26th, 2004 05:41 AM

Re: Patch v1.91 questions to all
 
Thank you for the tip! This ability is new in v1.91, right?

About mines: It is most disturbing, the warheads were all plain old HE, no special damage. Do you know about any other player who experimented the same strange effect? Maybe a clean instalation of the game and the patch can be the solution?

By the way, if I install the game, is enough to apply the Last patch,or it is necessary to apply everyone one after the other in order?

primitive March 26th, 2004 06:13 AM

Re: Patch v1.91 questions to all
 
Only the latest patch is OK.

There is also something called the "unmod" floating around. It will restore all the essential files without messing with your shipsets and mods placed properly in subfolders.

leo1434 March 28th, 2004 02:37 AM

Re: Patch v1.91 questions to all
 
Hello:
I just want to tell everyone (specially the ones who cared to answer and offer help) a my minefield problem was very simple: I just forgot to load mines with a warhead! (just like Primitive!) Just plain stupidity!

By the way I checked the new Generate Point Research ability,using a component placed in bases to generate reserch points and seems to work fine!

Besides, the new options given in the weapons targeting field (the optional list) is a great addition! Now you are really free to configure your own weapons as you like!

Thanks to all!

Atrocities March 28th, 2004 03:25 AM

Re: Patch v1.91 questions to all
 
Have fun modding Leo. http://forum.shrapnelgames.com/images/icons/icon7.gif

Master Belisarius March 28th, 2004 04:25 AM

Re: Patch v1.91 questions to all
 
Quote:

Originally posted by leo1434:
Hello:
I just want to tell everyone (specially the ones who cared to answer and offer help) a my minefield problem was very simple: I just forgot to load mines with a warhead! (just like Primitive!) Just plain stupidity!

By the way I checked the new Generate Point Research ability,using a component placed in bases to generate reserch points and seems to work fine!

Besides, the new options given in the weapons targeting field (the optional list) is a great addition! Now you are really free to configure your own weapons as you like!

Thanks to all!

<font size="2" face="sans-serif, arial, verdana">Also Leo, if you design a mine using Mine Warheads 1, a ship with Organic or Cristalline or Scattering Armors could skip your minefields without take damage... For this, most the players go for Mine Warheads 2 very fast.


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