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A few questions
I got a few questions.
I built a System gravitational shield, and I can't open warp points to that system anymore. I thought it would the enemies the ones that wouldn't be able to do this. Also, I was wondering about the function of the Tractor beam. Does it capture ships? Should I research it? And finally, is it there any way to edit a saved game with the editor? (To add a moon to my homeworld http://forum.shrapnelgames.com/images/icons/icon10.gif ) |
Re: A few questions
Hope this help http://forum.shrapnelgames.com/images/icons/icon7.gif
A: Nope, The System shields stops you too. B: Tractor beam pulls ships closer. Works great together with weapons with short range and a big punch (like ripper beams). Note 1: Only works when the enemy ships are smaller than yours. Note 2: Be sure to add it first when you design the ships so it fires first. C: No. The format of the savegame is secret. Allthough it would be great to edit singleplayer games a bit sometimes, keeping it secret helps keeping multiplayer free of cheaters. |
Re: A few questions
I think that C can be edited.
As I know it can be edited to change player passwords or get the current one. I have no clue how adding a moon would be done. |
Re: A few questions
I have a question about b
say you add all your weapons in order and then click on the consolidate components. When you unclick the consolidate components they are no longer in the order you added them but on the first occurance of each weapon the duplicates follow them right afterwards ( hahaha i mean they group them ) Does the game still see them as the order you added them or as how it looks on the ship build screen now ? |
Re: A few questions
Hey, Primitive, if the Tractor beam works like the Repulsor beam, then can't the ship be the same size and still work? (I hate it when I have to work off memory)
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Re: A few questions
Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif
Great, I'm being punished for those nasty multiplayer cheaters. Shame on them. http://forum.shrapnelgames.com/images/icons/icon10.gif I think I will pass on the tractor beam. I tend to rely on medium to long range fire weapons with a good weight to firepower to reloading time ratio. I've never researched the Wave Motion Gun. It's not that much bang for the buck when you divide firepower into weight and then into reload time. |
Re: A few questions
Slynky;
I'm really not sure, I work from memory too. It's quite possible your memory is better than mine http://forum.shrapnelgames.com/images/icons/shock.gif Tesco: I am pretty sure I tested this once and found it fires all weapons of the same type in a group, same sequence as it shows in "condensed view" Yef; The WMG has an added bonus: 30 % to hit. Not neccessary against the AI who usually don't train their ships/fleets very well, but can be a gamewinner against humans http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: A few questions
Since someone mentioned the sysytem shield, I was wandering if there was a way to turn it off so you can add another warp point, then turn it back on? Surely something can be done like that, instead of deleting the facility, doing what you want to do, then rebuilding the facility, which usually takes over 10 turns.
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Re: A few questions
Quote:
But I have noticed that my incinerator beam ships will always win against a similar model wave motion gun ship when both are piloted by the AI. That 3 turn reload is really penalizing the wave motion gun too much. [ March 31, 2004, 22:05: Message edited by: Arkcon ] |
Re: A few questions
He who gets WMG first and builds ships the fastes wins the game. WMG + 1st + 150% Production + skill = KOTH.
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