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-   -   Moon Disaster (http://forum.shrapnelgames.com/showthread.php?t=11775)

Kevin Arisa April 2nd, 2004 08:22 PM

Moon Disaster
 
I need help. In my mod for some strange reason I have tiny planets being orbited by large ones. This is a serious problem because players are starting on whatever planet is considered the primary. I am having players starting on tiny planets because it thinks the planet it is supposed to be on is a moon! HELP! http://forum.shrapnelgames.com/image...s/confused.gif

Yef April 2nd, 2004 09:29 PM

Re: Moon Disaster
 
Now you have really messed something up. http://forum.shrapnelgames.com/images/icons/icon10.gif

(Sorry, couldn't help to take a cheap shot at this. http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon10.gif )

Baal April 2nd, 2004 10:21 PM

Re: Moon Disaster
 
But that's so badass. Instead of starting on a planet the size of Jupiter you are starting on Endor or something like that.

It makes resource management that much more critical. That would be a cool PBW type of game.

Kevin Arisa April 2nd, 2004 11:13 PM

Re: Moon Disaster
 
My mod has already increased the difficulty of resource management. To put it simply, starting on a tiny planet you cannot even build a colony ship and are doomed.

Phoenix-D April 2nd, 2004 11:15 PM

Re: Moon Disaster
 
The game doesn't do any physics. In other words if you specify the moon first in the system file it WILL be listed as the primary planet even though it is smaller.

Kevin Arisa April 2nd, 2004 11:32 PM

Re: Moon Disaster
 
Here is an example of one entry:

Name := Standard 4
Description := Standard solar system.
System Physical Type := Normal
Background Bitmap := Starmap.bmp
Empires Can Start In := TRUE
Mask Background Objs := FALSE
Non-Tiled Center Pic := FALSE
Number of Abilities := 0
WP Stellar Abil Type := Radioactive Warp Point
Number of System Objs := 10
Obj 1 Physical Type := Star
Obj 1 Position := Ring 1
Obj 1 Stellar Abil Type := Normal Star
Obj 1 Size := Any
Obj 1 Age := Any
Obj 1 Color := Any
Obj 1 Luminosity := Any
Obj 2 Physical Type := Planet
Obj 2 Position := Ring 2
Obj 2 Stellar Abil Type := Normal Planet
Obj 2 Size := Small
Obj 2 Atmosphere := None
Obj 2 Composition := Rock
Obj 3 Physical Type := Planet
Obj 3 Position := Ring 4
Obj 3 Stellar Abil Type := Normal Planet
Obj 3 Size := Medium
Obj 3 Atmosphere := Any
Obj 3 Composition := Rock
Obj 4 Physical Type := Planet
Obj 4 Position := Ring 5
Obj 4 Stellar Abil Type := Obscuring Planet
Obj 4 Size := Huge
Obj 4 Atmosphere := Any
Obj 4 Composition := Any
Obj 5 Physical Type := Planet
Obj 5 Position := Ring 5
Obj 5 Stellar Abil Type := Normal Planet
Obj 5 Size := Any
Obj 5 Atmosphere := Any
Obj 5 Composition := Any
Obj 6 Physical Type := Planet
Obj 6 Position := Ring 6
Obj 6 Stellar Abil Type := Normal Planet
Obj 6 Size := Any
Obj 6 Atmosphere := Any
Obj 6 Composition := Any
Obj 7 Physical Type := Planet
Obj 7 Position := Ring 6
Obj 7 Stellar Abil Type := Normal Planet
Obj 7 Size := Large
Obj 7 Atmosphere := Any
Obj 7 Composition := Ice
Obj 8 Physical Type := Asteroids
Obj 8 Position := Ring 3
Obj 8 Stellar Abil Type := Normal Asteroids
Obj 8 Size := Any
Obj 8 Atmosphere := Any
Obj 8 Composition := Any
Obj 9 Physical Type := Planet
Obj 9 Position := Same As 3
Obj 9 Stellar Abil Type := Normal Planet
Obj 9 Size := Tiny
Obj 9 Atmosphere := None
Obj 9 Composition := Rock
Obj 10 Physical Type := Planet
Obj 10 Position := Same As 7
Obj 10 Stellar Abil Type := Normal Planet
Obj 10 Size := Tiny
Obj 10 Atmosphere := None
Obj 10 Composition := Ice

TNZ April 3rd, 2004 09:31 AM

Re: Moon Disaster
 
I’m not a 100% sure on this but if the planets do not share the same ring positions you should not get any moons. http://forum.shrapnelgames.com/images/icons/icon7.gif

Kevin Arisa April 3rd, 2004 08:24 PM

Re: Moon Disaster
 
I don't want to get rid of the moons. I just want to find out why the moons are messing up so I can fix them.

Fyron April 3rd, 2004 11:54 PM

Re: Moon Disaster
 
Planets in the same ring are only placed in the same sector if every spot in that ring is already filled. It is this line that makes moons:

"Obj 10 Position := Same As 7"

I suggest changing the description to something like "TEST SYSTEM" for one system, generate a map, see if that system is causing tiny HWs. Do this until you find all systems that are making tiny HWs. The system you posted looks fine to me.

Roanon April 4th, 2004 02:28 AM

Re: Moon Disaster
 
That still doesn't explain why the tiny moon becomes the main planet, and is selected for homeworld. I know of problems with medium-sized moons in FQM, but this seems to be something different?


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