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Disabling Fighters
I try to play on hard/high bonus but unless I
disable fighters (and therefore I guess carriers) I get overwhelmed very early. Does anyone know if disabling fighters causes the AI any problems? |
Re: Disabling Fighters
Slaughtered by fighters, eh? Ever tried researching point-defense? Makes mincemeat of the little buggers! http://forum.shrapnelgames.com/images/icons/icon12.gif (You need level 1 of Military Science first.)
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Re: Disabling Fighters
Yes, point defense and sensors.
I always build frigates full of only PDCs, to fend off the enemy fighters. Also, on the fighter's strategy, make sure it says "Target first: Fighters", so your fighters engage the enemy fighters first, instead of going for the Capital ships. And build tons of fighters yourself. You don't need shipyard facilities for that. Everytime you a planet with an orbiting moon, put the moon to work full time on fighters, which will be placed on the big planet when the moon storage its full. I even have a moon called "FighterTown". http://forum.shrapnelgames.com/images/icons/icon10.gif [ April 02, 2004, 20:15: Message edited by: Yef ] |
Re: Disabling Fighters
Don't you have to put at least one "real" weapon on your dedicted PDC ships in order to get them to target anything at all?
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Re: Disabling Fighters
yep.
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Re: Disabling Fighters
He's probably playing tactical combat. In strategic combat, you are right; ships with only PDC are viewed by the game engine as "without weapons" so they run like a girlie during combat. That is solved by giving them at least one "weapon". No offense to girlies... http://forum.shrapnelgames.com/images/icons/icon7.gif
Slick. |
Re: Disabling Fighters
Thanks for the help, I had built ships with
only PD weapons. |
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