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New PBW game: Fast and furious
I was thinking of setting up a one system PBW game.
All players start in the same system, all rock oxygen. (The map only has one system, no warppoints). About 10 planets per player in the system, i e 2 players= 20 planets. 20 players= 200 planets. Could make for som einteresting decisions and alliances. More ideas on this is welcomed. |
Re: New PBW game: Fast and furious
Sounds, interesting, Ruatha. Not sure I'd be interested...well, I am, but I don't do too well in multi-player games.
But, it seems I have a mouth, so I'll comment on the idea http://forum.shrapnelgames.com/images/icons/icon10.gif : Full-tech, part-tech, or no starting tech? Racial points? Would email between people be allowed or just in-game? If email allowed, then adequate turn cycle would need to be considered. Given my experience with so-called "fast" games, it just ain't so with too many players. May I suggest the limit be 10 players? More suitable, 8, I think. (I am just remembering the horrible turnaround problem in the Experiment game) Consider no attacks till, say, 5 turns have passed. And, although this changes the qame (quite) a bit, if 8 players, then 1 warp point out to ONE system at a single homeworld of each player. Of course, since it appears to be a map one would make, it wouldn't be too hard to add these systems and make them balanced. Just some thoughts to help get it rolling http://forum.shrapnelgames.com/images/icons/icon7.gif . ( don't mean to "tread" on your idea) |
Re: New PBW game: Fast and furious
This is pretty similar to Puke's Furball games, which are a bLast. So you can count me in...
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Re: New PBW game: Fast and furious
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A battle fo escorts. No limit on starting attacks (emergency build anyone??) Should you research anything? DUCS? or Frigates? Racial points propably spent on Agr/Def and construction I'd guess. Race design will be vital! As there'll be no large empires turn time could be limited to 30 hours (disregarding my standard 48 hours turn times in my hosted games) And I do hope there'll be few players as that'd make the mapmaking easier http://forum.shrapnelgames.com/images/icons/icon10.gif Spoon, You're welcome, the game is up at PBW as "Fast and Furious" [ April 05, 2004, 05:50: Message edited by: Ruatha ] |
Re: New PBW game: Fast and furious
Sounds like Puke's Furball games. http://forum.shrapnelgames.com/images/icons/icon12.gif Also seems I should read the whole thread before responding. Go redundant Posts!
[ April 05, 2004, 05:54: Message edited by: Imperator Fyron ] |
Re: New PBW game: Fast and furious
Seems I should check out the Furball games... http://forum.shrapnelgames.com/images/icons/icon12.gif
Anyone who has played a Puke's Furball game? Is it fun? [ April 05, 2004, 07:01: Message edited by: Ruatha ] |
Re: New PBW game: Fast and furious
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Re: New PBW game: Fast and furious
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Make 40 planetary sectors with 5 planets on each, 200 planets and 104 empty sectors to fill with storms and suns and asteroids and empty space... 10 players, 20 secors with 4 planets and 20 sectors with single planets, etc etc.. [ April 05, 2004, 16:54: Message edited by: Ruatha ] |
Re: New PBW game: Fast and furious
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PvK |
Re: New PBW game: Fast and furious
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PvK </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Nope, no mods. What will be important are aggression, defensivness and construction rate, I'd guess. All else will propably not have time to play any major significance. |
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