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How to make a Wormhole??
Is it possible to have a component that will create an unstable wormhole, for example that will collaps in 2 turns??
[ April 14, 2004, 13:04: Message edited by: Kiedryn ] |
Re: How to make a Wormhole??
I think this is a cool mod idea. Doesn't the Star Wars mod do something like this to represent hyperspace? http://forum.shrapnelgames.com/image...s/confused.gif
*These are the ramblings of a player, not a modder/Super Computer hellbent on world domination through SE4 called FYRON. Therefore Don't quote me on that!* http://forum.shrapnelgames.com/images/icons/icon10.gif Don't worry Fyron, we'd trust you in charge of the world more than anyone else http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: How to make a Wormhole??
Nope.
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Re: How to make a Wormhole??
And a level of tech would increase distance and duration ...
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Re: How to make a Wormhole??
The best you could do would be to force the event "Warp Closed" to always occur, thus collapsing any wormhole once they have been opened. (I didn't manage make it actually work however, but there is no love lost between events and myself)
Afterwards, you might want to add the "Prevent nasty events from occuring there" ability (don't quote me on the name of the ability, for I have forgotten its proper name). It would only work if there were more than one wormhole at a given time however, as otherwise the event would still occur in the same system, since it would be the only proper target. But this is a mere ranting, as I could not get the above to actually work in a game. *Grumbles* |
Re: How to make a Wormhole??
I'll try, thanks http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: How to make a Wormhole??
Yes, this is the proper name of the ability. However, as far as we know (that is, according to what Aaron has revealed about this ability), it does NOT alter the chances for an event to occur, but rather reduce the odds for a given event to target this system. So if only one system can be targetted by an event, it will be the target no matter what. Likewise, if all the systems have this ability at the same value, they will not do anything.
Here is the link for the thread in which Aaron explains how it is supposed to work. [ April 14, 2004, 13:04: Message edited by: Alneyan ] |
Re: How to make a Wormhole??
Ok but what if you give opposite value to this ability?? That will increase Bad Event Chance in system where the ship is...
[ April 14, 2004, 13:11: Message edited by: Kiedryn ] |
Re: How to make a Wormhole??
You mean a negative value? It should improve the odds for this event to target this system, which may be a good thing if you have good events. (Otherwise, you do not want to increase the odds for a Star Destruction in your systems)
However, I wonder if a given event only targets the systems where it can actually do anything. Would a Warp Close event target systems without wormholes? It doesn't make much sense, but you ought to check in case. |
Re: How to make a Wormhole??
Then maybe force a player to close a warp point some how...
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