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-   -   Storm Abilities (http://forum.shrapnelgames.com/showthread.php?t=11873)

Spoo April 15th, 2004 04:50 AM

Storm Abilities
 
How does the storm ability that disrupts shields work? If I have a ship with shield regenerators, will they begin to refill the shields in combat? How about chrystaline armor?

What about the storm ability that decreases to-hit bonuses? Do the effects of these minus-to-hit storms stack in the same sector?

Suicide Junkie April 15th, 2004 04:56 AM

Re: Storm Abilities
 
It affects the maximum shield points, not the starting shield points.

Storms with negative shield disruption will give shield points to ships without generators.

Pablo April 15th, 2004 07:14 AM

Re: Storm Abilities
 
so it is impossible to board a ship in shielding storms unless you have depleaters/beams?

Fyron April 15th, 2004 09:08 PM

Re: Storm Abilities
 
In mods that have them, yes.

Caduceus April 16th, 2004 02:47 AM

Re: Storm Abilities
 
Can you generate a storm on top of a warp point? i.e. another way of protecting your borders?

Wildcard

Kamog April 16th, 2004 04:59 AM

Re: Storm Abilities
 
Yes, you can make storms in the same sector as warp points. You can put more than one in the same place, too. http://forum.shrapnelgames.com/images/icons/icon7.gif

Spoo April 16th, 2004 05:49 AM

Re: Storm Abilities
 
So what about stacking to-hit penalties?

Asmala April 16th, 2004 04:27 PM

Re: Storm Abilities
 
Quote:

Originally posted by Kamog:
Yes, you can make storms in the same sector as warp points. You can put more than one in the same place, too. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Luckily you can no more create 250 storms in one turn... It was annoying.

Fyron April 17th, 2004 03:16 AM

Re: Storm Abilities
 
Quote:

Originally posted by Spoo:
So what about stacking to-hit penalties?
<font size="2" face="sans-serif, arial, verdana">Might as well test it, since noone seems to know. http://forum.shrapnelgames.com/images/icons/icon7.gif


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