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The non-warship challenge
Quite a few threads over the years have involved how to play a different and challenging game against the AI. I wonder if anyone has done the one I had fun with a bit ago.
Never put a weapon on a ship. |
Re: The non-warship challenge
Did you win?
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Re: The non-warship challenge
Child: "How did we win the Great Drushocka war, Grandpa?"
Grandpa: "Well, we let them shoot at us till they ran out of ammo. You had to be pretty good at dodging in those days, but my navigator was the best. Anyways, after they were through and all their weapons were dry, we were still there. Those Druk had nothing left to do but panic and surrender." |
Re: The non-warship challenge
Sometimes, but not at first.
I think some of the strategies are obvious, but there are quite a few. I did not state any in the thread leader post in hope that someone would come up with ones I did not try. |
Re: The non-warship challenge
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capture planets (troops are not ships http://forum.shrapnelgames.com/images/icons/icon12.gif ) intel lots of intel |
Re: The non-warship challenge
Are there any other strategies in this circumstance than units, units, units? http://forum.shrapnelgames.com/images/icons/icon7.gif If you don't count stellar manipulation as 'weapons' I guess you go go for broke and try to get planet and star destroyers, and cloaks, as early as possible. But you'd still need the units to feed off the enemies until you got them.
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Re: The non-warship challenge
Kay, so, what are the rules so far? Ships, weaponless, full of cloaks and shields, is point defense a weapon or a defense?
Planets can have any weapons they want. Sats and mines at warp points. Fighters can fly around a system, but if you use carriers, aren't they just semi-intelligent missiles? Stellar manipulation all you want. Well, rushing to the turtling stage is one possible goal. TDM Modpack AI's will start opening warp points regularly -- and they put weapons on their manipulator ships. Using intel can be interesting. But it's been done. With god-like cunning, you can do anything to the AI. In a current TDM-Modpack game, I'm generating cloaking storms over some planets in a system I share with the Pyrochette. Maybe if they can't see me, they'll be friendly. [ April 21, 2004, 10:36: Message edited by: Arkcon ] |
Re: The non-warship challenge
I will take your ship with no weapons and up you one.
One ship class thats it, one weapon type thats it, and its you against the combined space navys of the best of the best that SEIV has to offer. That my friend is one hell of a grand game. |
Re: The non-warship challenge
Actually, there are some weapons that could even out the odds a bit against AIs. (Not the DUC I obviously) So let the challenged player choose his weapon, since it may spell his survival, at least for some time. Granted, you will have a hard time gathering a fleet numerous enough to stand up to this alliance, but...
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Re: The non-warship challenge
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Against 20 AIs? Player against all AIs? No way. But keep us informed. It will be fun to see what happens. http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">This could be done, except for a few factors. Intelligence Mines lack of point defense. I think if you turn off intel and mines and allow yourself to research PDC you could pull this off. Geoschmo |
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