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two questions: one on AIC and the other on scanner-blocking nebulas
Hello!
AIC Question - my starliners, colonizers, and transports get a max of about 2-4 movement. What is to stop me from just using destroyers with full movement? If nothing, then what is the point of giving the transports and colonizers just a QN handicap? Nebulas/Storms that block scanners - what level of scanner do you need to see in nebulas and storms that say "This storm is opaque to most scanners"? Is it feasible to put a single satellite somewhere in the system with a X level scanner to see inside it? Also, if my ship enters a sector that also has an enemy ship, will my ships see it and engage? These should be easy questions http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks -Tim [ April 22, 2004, 20:45: Message edited by: Yimboli ] |
Re: two questions: one on AIC and the other on scanner-blocking nebulas
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Re: two questions: one on AIC and the other on scanner-blocking nebulas
thanks fyron. thats what i thought. i'll hafta check the data files to know how high the scanning level can go then, right? now to find which one...
any takers on the AIC question? |
Re: two questions: one on AIC and the other on scanner-blocking nebulas
SystemTypes.txt for nebulae, StellarAbilityTypes.txt for storms. Nebulae are coded to specific images, so the same color nebulae always has the same abilities (in stock SE4). But, storms are randomly assigned abilities.
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Re: two questions: one on AIC and the other on scanner-blocking nebulas
[ April 26, 2004, 04:56: Message edited by: Wardad ] |
Re: two questions: one on AIC and the other on scanner-blocking nebulas
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Starliners are used to carry population, since you would otherwise need a *lot* of cargo bays to get the 1,000 cargo space needed to carry one million settlers. I do not recall the purpose of the transports however, as it has been a while since my Last AIC game. |
Re: two questions: one on AIC and the other on scanner-blocking nebulas
Yes, I noticed the colony module is very large. i thought about editing the post, i guess i shoulda http://forum.shrapnelgames.com/images/icons/tongue.gif
about the population transporting: I can just as easily put a population transport component on a frigate, and have it go much faster. so why have a starliner?? To top it off, the "large" starliner is a wopping 20 kT bigger - and just as slow. Why? Thanks! -Timbo |
Re: two questions: one on AIC and the other on scanner-blocking nebulas
The Starliner module does *not* give you the 1,000 cargo needed to transport one million settlers, and is merely needed to give you life support. (You could also put the regular life support on them) The Starliner hull gives you almost all the cargo you need to carry these civilians, but you may need to add more to reach the 1,000 mark. (My memory is faulty on this one)
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Re: two questions: one on AIC and the other on scanner-blocking nebulas
Do not starliners have maintenance bonuses?
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Re: two questions: one on AIC and the other on scanner-blocking nebulas
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Unfortunately, when calculating player strength, SEIV takes no account to the true military power but the total tonnage of ships. It upsets AI relations http://forum.shrapnelgames.com/images/icons/icon9.gif . Because of this, JLS moded small populations transports that can held a lot of cargo and very slow but still relatively small. Just use your imagination and think of them as huge lumbering space starliners ! [ April 24, 2004, 08:33: Message edited by: oleg ] |
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