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Solymr May 2nd, 2004 02:12 PM

Space Settlements
 
Been tossing an idea around the Last couple of days for space settlements in SEIV. Making some components with the point generation ability will be the key feature of this. Also thinking of making "Habitation Domes/Areas" that are basically just cargo bays that hold population for RP reasons (also might be handy if you need a some extra population in a tight spot). Just wondering if anyone has any comments, suggestions or feedback for this idea?

General Woundwort May 2nd, 2004 02:41 PM

Re: Space Settlements
 
I've often thought about a mod that would be a major re-write of the sphere/ringworld generators. I think they are way too unrealistic as currently written, but with a little tweaking could closely approximate L5 colonies in scale and workability.

Solymr May 2nd, 2004 03:02 PM

Re: Space Settlements
 
Quote:

Originally posted by General Woundwort:
I've often thought about a mod that would be a major re-write of the sphere/ringworld generators. I think they are way too unrealistic as currently written, but with a little tweaking could closely approximate L5 colonies in scale and workability.
<font size="2" face="sans-serif, arial, verdana">Unrealistic is one way of putting it. Hopefully SEV will have construct worlds that are more true to their size and ability (i.e sphereworld taking up a large portion of the system ala Dyson Sphere style).

A brief idea for my space settlement plan is for a component that generates a small amount of organics and also a small amount of research, a bio-lab if you will. I'm thinking mineral generating components are rather unrealistic (Unless the settlement is in the same section as an asteriod field, but remote mining is better still). I'm thinking the research and intel would be a better direction to go in, i.e having space labs and listening Posts. Again organics will probably be a more likely direction as well in the form of space farms. Not sure about radioactives yet, maybe some kind of panel that harnesses energy from the sun and converts it.

Phoenix-D May 2nd, 2004 05:53 PM

Re: Space Settlements
 
If you can convert energy to radioactives, you can convert it to minerals too, most likely. The only way that wouldn't would be if you were using that energy to bombard metals and generate radioactive isotopes.

Solymr May 2nd, 2004 05:57 PM

Re: Space Settlements
 
Quote:

Originally posted by Phoenix-D:
If you can convert energy to radioactives, you can convert it to minerals too, most likely. The only way that wouldn't would be if you were using that energy to bombard metals and generate radioactive isotopes.
<font size="2" face="sans-serif, arial, verdana">I was thinking of something along those lines, thats why I couldn't really see minerals fitting in RP wise.

Paul1980au May 2nd, 2004 09:47 PM

Re: Space Settlements
 
Worthwhile ideas for SE5 - i wonder which if any of the directions mentioned on this thread that aaron will pursue for the game ?

ZeroAdunn May 2nd, 2004 09:55 PM

Re: Space Settlements
 
Honestly, I think they should do away with ring and sphereworlds in SEV. The shere massive size we are talking about just won't work in a game like SE in my opinoin.

Solymr May 2nd, 2004 09:59 PM

Re: Space Settlements
 
One more idea before I finally hit the sack for tonight: An ore smelter. Basically increases mineral production for a system. Not sure it'd work on a component so if anyone has tried this before please let me know.

Basically I'm looking to emulate anything space stations/bases/starbases have been pictured as being useful for. Zero-G research mostly comes to mind, as well as the other ideas I've posted.

As for SEV, thats over a year away to me and I hardly plan my gaming that far ahead http://forum.shrapnelgames.com/images/icons/tongue.gif I'm just hoping a few small features are added to SEIV in the meantime even though I'm sure MM will be going full steam ahead with SEV

Anyways its time for some much needed sleep I think so I'll post some more ideas tommorow, hope to get some feedback even if its negative (more so actually).

Paul1980au May 2nd, 2004 10:03 PM

Re: Space Settlements
 
Iron smelter could in fact be before the mineral miners.

Fyron May 3rd, 2004 12:59 AM

Re: Space Settlements
 
Unfortunately, using the new point generation abilities is a huge pain for resources, as there is NO indication ANYWHERE that you are making them. They will be added to your stockpiles each turn, but they do not show up in the production for the current turn or anything. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif


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