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Space Settlements
Been tossing an idea around the Last couple of days for space settlements in SEIV. Making some components with the point generation ability will be the key feature of this. Also thinking of making "Habitation Domes/Areas" that are basically just cargo bays that hold population for RP reasons (also might be handy if you need a some extra population in a tight spot). Just wondering if anyone has any comments, suggestions or feedback for this idea?
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Re: Space Settlements
I've often thought about a mod that would be a major re-write of the sphere/ringworld generators. I think they are way too unrealistic as currently written, but with a little tweaking could closely approximate L5 colonies in scale and workability.
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Re: Space Settlements
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A brief idea for my space settlement plan is for a component that generates a small amount of organics and also a small amount of research, a bio-lab if you will. I'm thinking mineral generating components are rather unrealistic (Unless the settlement is in the same section as an asteriod field, but remote mining is better still). I'm thinking the research and intel would be a better direction to go in, i.e having space labs and listening Posts. Again organics will probably be a more likely direction as well in the form of space farms. Not sure about radioactives yet, maybe some kind of panel that harnesses energy from the sun and converts it. |
Re: Space Settlements
If you can convert energy to radioactives, you can convert it to minerals too, most likely. The only way that wouldn't would be if you were using that energy to bombard metals and generate radioactive isotopes.
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Re: Space Settlements
Worthwhile ideas for SE5 - i wonder which if any of the directions mentioned on this thread that aaron will pursue for the game ?
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Re: Space Settlements
Honestly, I think they should do away with ring and sphereworlds in SEV. The shere massive size we are talking about just won't work in a game like SE in my opinoin.
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Re: Space Settlements
One more idea before I finally hit the sack for tonight: An ore smelter. Basically increases mineral production for a system. Not sure it'd work on a component so if anyone has tried this before please let me know.
Basically I'm looking to emulate anything space stations/bases/starbases have been pictured as being useful for. Zero-G research mostly comes to mind, as well as the other ideas I've posted. As for SEV, thats over a year away to me and I hardly plan my gaming that far ahead http://forum.shrapnelgames.com/images/icons/tongue.gif I'm just hoping a few small features are added to SEIV in the meantime even though I'm sure MM will be going full steam ahead with SEV Anyways its time for some much needed sleep I think so I'll post some more ideas tommorow, hope to get some feedback even if its negative (more so actually). |
Re: Space Settlements
Iron smelter could in fact be before the mineral miners.
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Re: Space Settlements
Unfortunately, using the new point generation abilities is a huge pain for resources, as there is NO indication ANYWHERE that you are making them. They will be added to your stockpiles each turn, but they do not show up in the production for the current turn or anything. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif
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