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-   -   Warp Point Opening - how to measure distance? (http://forum.shrapnelgames.com/showthread.php?t=12000)

UseOfWeps May 4th, 2004 12:23 PM

Warp Point Opening - how to measure distance?
 
The 5 different levels of warp point openers have increasing range, 100ly up to 500ly iirc. How can you tell how far apart systems are? I can't see any obvious method, thanks.

Slynky May 4th, 2004 12:52 PM

Re: Warp Point Opening - how to measure distance?
 
There is a "switch" (on that screen) you can turn on that shows distances to systems from the system you are pointing at.

Suicide Junkie May 4th, 2004 12:55 PM

Re: Warp Point Opening - how to measure distance?
 
Its 10 per square, and don't forget your pythagorean theorem.

UseOfWeps May 4th, 2004 02:02 PM

Re: Warp Point Opening - how to measure distance?
 
What screen are you talking about Slynky? I haven't yet built any ships with opening components, as I don't want to build a ship with a lvl X opener and find out that the place I want to open to is X+1 ly away. http://forum.shrapnelgames.com/images/icons/icon7.gif

spoon May 4th, 2004 03:19 PM

Re: Warp Point Opening - how to measure distance?
 
Yeah, you need an opener to access that screen...

Like SJ said, the only other way is to manually calculate it...

Slynky May 4th, 2004 05:40 PM

Re: Warp Point Opening - how to measure distance?
 
Quote:

Originally posted by UseOfWeps:
What screen are you talking about Slynky? I haven't yet built any ships with opening components, as I don't want to build a ship with a lvl X opener and find out that the place I want to open to is X+1 ly away. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">First of all, no one would build anything but the hightest lvl component anyway http://forum.shrapnelgames.com/images/icons/icon10.gif . And remember to put a repair bay on it.

But, more likely what you are concerned about is building, say lvl 1 (100 sectors) when you don't know if it will reach and if it doesn't, then wait till you have researched lvl 2 before you build. Upgrading them is expensive. So, until then, you are left with SJ's formula (a squared plus b squared = c squared). (sorry)

spoon May 4th, 2004 05:50 PM

Re: Warp Point Opening - how to measure distance?
 
Quote:

Originally posted by Slynky:
And remember to put a repair bay on it.
<font size="2" face="sans-serif, arial, verdana">This brings up a totally off-topic modding question -- if you put the "Emergency Energy" ability on a component (the ability that Emergency Propulsion uses), will this require that that component be repaired over a spaceyard?

Fyron May 4th, 2004 06:19 PM

Re: Warp Point Opening - how to measure distance?
 
Yep!

AMF May 4th, 2004 08:29 PM

Re: Warp Point Opening - how to measure distance?
 
Hmmm...I've never tried this, but what if you put an emergency pod on a craft with a repair bay? Couldn't it get repaired each turn after you use it so you could keep using it? Maybe I'll try this tonight...

Quote:

Originally posted by spoon:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
And remember to put a repair bay on it.

<font size="2" face="sans-serif, arial, verdana">This brings up a totally off-topic modding question -- if you put the "Emergency Energy" ability on a component (the ability that Emergency Propulsion uses), will this require that that component be repaired over a spaceyard? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

rdouglass May 4th, 2004 08:34 PM

Re: Warp Point Opening - how to measure distance?
 
I believe that repairing an Emergency Resupply Pod in open space was considered an exploit and removed. Hence the SpaceYard requirement in recent Versions.


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