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Amount of AI\'s in a Game
I know you can mess with the amount of Neutrals verses ai empires in a game, but is it possible to have more than twenty players in a single player game?
[ May 04, 2004, 20:09: Message edited by: kerensky ] |
Re: Amount of AI\'s in a Game
It isn't possible to have more than 20 empires in any game.
EDIT: this includes rebel empires, BTW. So if an empire tries to split off mid game and there are already 20 empires, it won't. It'll either defect to another empire or stay with the original. [ May 04, 2004, 20:17: Message edited by: Phoenix-D ] |
Re: Amount of AI\'s in a Game
Two questions,
Under what circumstances does an empire rebel or split up? Where is this controlled in the data files? I have never seen something like this. http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Amount of AI\'s in a Game
Well, a planet left to riot will sometimes split off IIRC. The only other method I know of is Puppet Political Parties. When this intel project succeeds, sometimes the target joins the attacking empire and sometimes it forms its own.
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Re: Amount of AI\'s in a Game
I wonder if this could be made into an "Event".
Nothing like a little civil war to spice things up. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Amount of AI\'s in a Game
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Re: Amount of AI\'s in a Game
Where is this Event? Is there any way to make it happen more often? I have never seen a riot lead to a break-away Empire, so I am interested if there is way to soupe-up this event.
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Re: Amount of AI\'s in a Game
Quote:
Type := Planet - Population Rebel Severity := High Effect Amount := 1 Message To := Owner Num Messages := 1 Message Title 1 := Rebellion Message 1 := The population of [%PlanetName] has rebelled against us and formed a new nation. Picture := PopulationAngry Time Till Completion := 0 Num Start Messages := 0 Copy and paste it several times. That will make it happen more often. Just watch out for DOUBLE SPACE LINES while doing this http://forum.shrapnelgames.com/images/icons/icon12.gif |
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