![]() |
\'No Orders\' Order
Is there a way to give a ship 'No Order' for this turn? IE when cycleing through your ships you dont see the ship, but next turn you do.
|
Re: \'No Orders\' Order
If you are playing simultaneous movement, you can order the ship to move into the sector it is currently in. It will do nothing, but it will not appear in the cycle, as it has an order. There is nothing you can do in sequential (turn based) movement, other than sentry the ships, which remains next turn. http://forum.shrapnelgames.com/images/icons/icon9.gif Well, you could move them around and back to their current location to clear their movement, but this wastes supplies if they do not end on a resupply depot...
|
Re: \'No Orders\' Order
Time to ask for the old SE3 "Halt Ship" order.
|
Re: \'No Orders\' Order
I was hoping for a wait-x amount so you can have a ship wait for a fleet passing by then move on the same path. Currently I have to have tell a ship or fleet to move some extra squares so they all join on a coordinated attack, thus wasting supplies.
[ May 06, 2004, 16:35: Message edited by: Cyclop ] |
All times are GMT -4. The time now is 03:33 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.