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-   -   Colony Glitch in Highliner Mod (http://forum.shrapnelgames.com/showthread.php?t=12037)

General Woundwort May 11th, 2004 09:57 AM

Colony Glitch in Highliner Mod
 
Please check your PMs

EDIT - thread name change

[ May 11, 2004, 19:15: Message edited by: General Woundwort ]

Will May 11th, 2004 10:01 AM

Re: Colony Glitch in Highliner Mod
 
Quote:

Originally posted by General Woundwort:
Please check your PMs
<font size="2" face="sans-serif, arial, verdana">We really don't like all the moodyness.

Sorry, I just had to make the pun http://forum.shrapnelgames.com/images/icons/icon10.gif

General Woundwort May 11th, 2004 11:36 AM

Re: Colony Glitch in Highliner Mod
 
Private Messages, you pervert. Get your mind out of the gutter. http://forum.shrapnelgames.com/images/icons/tongue.gif

Ed Kolis May 11th, 2004 06:18 PM

Re: Colony Glitch in Highliner Mod
 
The problem isn't loading population onto the colony modules, it's dropping onto a new colony - I can see the population icon next to my colony ship in the ship list, but when I drop the colony the people disappear http://forum.shrapnelgames.com/image...s/confused.gif

General Woundwort May 11th, 2004 08:13 PM

Re: Colony Glitch in Highliner Mod
 
That doesn't make any sense. I double-checked the automatic colony population value in the Settings file - it's '0' like it's supposed to be (a negative number would probably have errored out in any event). What planet type is your race?

Ed Kolis May 12th, 2004 05:38 PM

Re: Colony Glitch in Highliner Mod
 
Ice, no atmosphere.

General Woundwort May 13th, 2004 02:16 AM

Re: Colony Glitch in Highliner Mod
 
Well, it still doesn't make sense to me. The files seem to check out. Does anyone else out there with a little more modding experience have any ideas?

geoschmo May 13th, 2004 02:18 AM

Re: Colony Glitch in Highliner Mod
 
Ed, can you give a little more information? I feel like maybe some of the conversation occured in a PM and maybe there's a bit of info there that could help us figure it out.

Is this the game on PBW? Or a solo game you've been playing?

Suicide Junkie May 13th, 2004 02:25 AM

Re: Colony Glitch in Highliner Mod
 
What about the planetsize?
You do have a nonzero domed maxpop, right?

geoschmo May 13th, 2004 02:35 AM

Re: Colony Glitch in Highliner Mod
 
Quote:

Originally posted by Suicide Junkie:
What about the planetsize?
You do have a nonzero domed maxpop, right?

<font size="2" face="sans-serif, arial, verdana">That was my first thought, but I don't see any differences in the planetsize file. Certainly no 0 pop planets sizes.


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