![]() |
ship strange routes
I sometimes wonder why a ship, when you order him to go to a near system, doesn't choose the shortest path, and sometimes makes very longer trips to go to your destination, althought there is no ennemy ship between it and your destination system...
|
Re: ship strange routes
Minefields?
|
Re: ship strange routes
And why the predicted movement lines will show one way around an obstacle but then the ship will take another.
And it frustrates me that a ship will sail straight past a friendly resupply depot even though it could change course and resupply en-route without using any extra movement. I suggested fixing that to MM several times but it never got patched. And I guess now it never will. *sigh* |
Re: ship strange routes
If you are using a mod like FQM, Fyron loves his damaging asteroids and so those will often cause your ship to take strange paths through a system. http://forum.shrapnelgames.com/images/icons/tongue.gif
|
Re: ship strange routes
Quote:
|
Re: ship strange routes
Quote:
|
Re: ship strange routes
Any obstacles like minefields, enemy planets, damaging asteroids and I plot each step of the path manually. Even if the path is shown to be a certain good one, this does not guarantee that the AI (=Artificial Stupidity) will not choose another weird path at actual turn execution.
Pathing, also in combat as mentioned in another thread, has been programmed really, really bad. [ May 12, 2004, 12:14: Message edited by: Roanon ] |
All times are GMT -4. The time now is 10:38 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.