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Mephisto - What do you think about the Spaceyard deployment mod?
I'm wondering what you think of this mod (better spaceyard deployment), and how it fits in with your mod...
I believe it is Talenn who created (this) mod to teach the AI to build more spaceyards so it would produce more ships in volume... Curious as to if you feel this is a good addition to your mod, and if you plan on incorporating it yourself. I'm attaching a condensed Version of the text from the thread this was discussed in. Thanks for the insight. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: Mephisto - What do you think about the Spaceyard deployment mod?
The problem is IMHO not the number of spaceyards. In fact the AI in my games often times does not use all of its spaceyards because of lack of resources.
The problem to solve is maintaining a good production of resources for shipbuilding while not harming research and intelligence. And BTW you have to be very careful with a large number of ships or bases. Not all players use a huge advantage for the AI (I for example does not use it) so producing to many shipyards (except as planet facilities) will choke your AI. It just runs out of free resources and stop building ships altogether. Producing large numbers of planetary shipyards again will hamper your resource income resulting once again in no ships. You see it’s delicate things to alter production and most of my development time went into balancing this feature. |
Re: Mephisto - What do you think about the Spaceyard deployment mod?
Thank you so much for your incite. This helps my understanding tremdously.
Maybe MM can use your help for the next patch? |
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