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-   -   Stellar manip and movement in simultaneous game (http://forum.shrapnelgames.com/showthread.php?t=12073)

trooper May 17th, 2004 08:49 PM

Stellar manip and movement in simultaneous game
 
If I give a "close WP" order to a ship, does other ships move before or after the warp point will be closed ?

Suicide Junkie May 17th, 2004 08:57 PM

Re: Stellar manip and movement in simultaneous game
 
If the ship is on the warppoint already, I think it might be closed on day 1.
Otherwise it will be closed when you arrive.

If you tell the ship to move around you can give your fleet time to get through before it closes.

If you time things exceptionally well, you could even have one ship open a warppoint, send the fleet through and then close the point with a second ship during a single simultaneous move turn.

trooper May 17th, 2004 09:11 PM

Re: Stellar manip and movement in simultaneous game
 
Ok, thanks for these interesting infos...
If it doesn't work, I'll send you my lawyer...

[ May 18, 2004, 07:06: Message edited by: trooper ]

Asmala May 17th, 2004 09:35 PM

Re: Stellar manip and movement in simultaneous game
 
I think you must be on the warp point at the beginning of the turn or you can't close it (in simultaneous game).

Roanon May 17th, 2004 10:05 PM

Re: Stellar manip and movement in simultaneous game
 
Yes, close warppoint only works when starting on that warppoint - open warppoint and create planet, on the other hand, work in the middle of movement.

Baron Grazic May 17th, 2004 11:38 PM

Re: Stellar manip and movement in simultaneous game
 
It is possible to close a new warp point, if the closer is already sitting on Warp Point.

In this way, you can order the ship to "Move to x,x" and "Close Warp Point" and it should move to the destination and close the warp point that is there.

QuarianRex May 18th, 2004 02:41 AM

Re: Stellar manip and movement in simultaneous game
 
Quote:

Originally posted by Baron Grazic:
It is possible to close a new warp point, if the closer is already sitting on Warp Point.

In this way, you can order the ship to "Move to x,x" and "Close Warp Point" and it should move to the destination and close the warp point that is there.

<font size="2" face="sans-serif, arial, verdana">Maybe not. I'm in a PBW game right now where I had a WP closer on a WP with and enemy fleet entering the system. I gave the closer orders to warp, close WP, and continue on to the second destination, all the while being shadowed by a small protective fleet. The next turn I almost retched upon seeing that the closer warped and then cleared its orders! I had the distinct "joy" of seeing my expensive Stellar Manip ship sitting on an open WP (with the enemy FLEET on the other side of WP) with my protective fleet 5 moves away (where the closer should have been).

My only hope now is that stellar manipulations occur before physical movement in simultaneous games. God I miss normal turns.

Baron Grazic May 18th, 2004 06:03 AM

Re: Stellar manip and movement in simultaneous game
 
I don't know. Maybe it doesn't work when warping?
I am currently using this order in a pre-Gold game, where I had ordered it to do the rounds of closing 5 different warp points thru different systems. as working fine.

rextorres May 18th, 2004 06:37 AM

Re: Stellar manip and movement in simultaneous game
 
In simultaneous movement Stellar Manipulation (sm) happens first in a movement impulse so if you don't move your ship it will close or open before anything else happens.

If you move before you open or create a planet the opening will happen first on the particular movement impulse.

You can have a warp closer close and THEN move to another spot - but it won't move to a warp point (wp) and close - even if it is sitting on wp and the sm button is activated as an option.

With a Matter Gravity Sphere (MGS), on the other hand, if the sm button is activated (when the ship is on a planet or asteroid belt) you can move and then create a planet.

Additionally you can have a warp opener move and then open.

The only restriction for sm in the middle of a turn is that you have to have a movement point left so you can't do these at the end of your movement.

The same rules apply for the other stellar sm components. So to destroy a star you can move off of a star and then back onto to it to destroy it.

Randallw May 18th, 2004 08:36 AM

Re: Stellar manip and movement in simultaneous game
 
Quote:

Originally posted by rextorres:
In simultaneous movement Stellar Manipulation (sm) happens first in a movement impulse so if you don't move your ship it will close or open before anything else happens.

If you move before you open or create a planet the opening will happen first on the particular movement impulse.

<font size="2" face="sans-serif, arial, verdana">I'm not sure I understand what you are saying. I do know for a fact that you can order a ship to move then create planet and it will do the movement order first and then create planet over the asteroid it is now on top of.


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