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-   -   Could anyone use a design analyzer? (http://forum.shrapnelgames.com/showthread.php?t=12103)

Ed Kolis May 21st, 2004 07:32 PM

Could anyone use a design analyzer?
 
Say, I had a thought... what if there were a program to analyze your ship designs - you select all the components you want before going to the Design window and entering your final design, and it gives you a report of all kinds of stuff, much more detailed than the design window does - chance for a shot to penetrate leaky armor, projected maintenance cost, combat speed, average/peak damage inflicted by weapons per turn, refueling range, and other such miscellanea. Or you can use it on known enemy designs (too bad you can't export them from the game as text files http://forum.shrapnelgames.com/images/icons/icon9.gif ) since the game's view of enemy designs is even less detailed than the view of your own designs - you can't even see how many movement points there are!

So would anyone find this kind of program useful? If so I'll try to continue working on it... not at work though, I shouldn't even be posting on this forum now but I just can't focus on my work right now without thinking of SE4 or something!!! http://forum.shrapnelgames.com/images/icons/icon8.gif

Alneyan May 21st, 2004 07:59 PM

Re: Could anyone use a design analyzer?
 
I would find an use to such a tool, especially if including the following data: hitpoints of the ship (can you tell I am too lazy to launch the simulator every time for every single ship in my armada?) and the value for 150% of its total cost. (Same reason here, but this time with retrofitting) So in short, I will use it if you make this program, as it would make checking known designs less of a problem.

Tampa_Gamer May 21st, 2004 09:45 PM

Re: Could anyone use a design analyzer?
 
If it works, might not be a bad idea to send it off to Aaron. It would be great if the AI used some sort of analyzer for its designs.

_TG

Ed Kolis May 21st, 2004 11:48 PM

Re: Could anyone use a design analyzer?
 
Glad to hear people are interested... now keep bugging me, otherwise it'll never get done! http://forum.shrapnelgames.com/images/icons/tongue.gif

Alneyan, what do you mean by "value for 150% of its total cost?"

Baron Munchausen May 22nd, 2004 12:18 AM

Re: Could anyone use a design analyzer?
 
What would be really useful is a program that loads and analyzes AI-design creation files, letting you make global changes to all ships of a given class (all attack ships, all cargo ship, etc.) and save them to the file. This would dramatically ease the process of tweaking AIs.

[ May 21, 2004, 23:19: Message edited by: Baron Munchausen ]

Suicide Junkie May 22nd, 2004 12:39 AM

Re: Could anyone use a design analyzer?
 
Tally up the costs for all three resources, and add 50% more.

This is an important number since you can only retrofit the ship to designs which have a lower cost than that.

It would be really really neat if you could have it generate an SE4-style graphical result too...
Something like I did for these ships:
http://www.geocities.com/hohoho611ca...ml#ubernaught2

Manually counting component abilities and drawing those with MS paint was a chore, but it turned out so nice.

[ May 21, 2004, 23:40: Message edited by: Suicide Junkie ]

Iansidious May 22nd, 2004 01:14 AM

Re: Could anyone use a design analyzer?
 
Get too working MAGGOT!! You will work to death you have to! http://forum.shrapnelgames.com/images/icons/icon12.gif Just a friendly NAG. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron May 22nd, 2004 01:18 AM

Re: Could anyone use a design analyzer?
 
Quote:

Manually counting component abilities and drawing those with MS paint was a chore, but it turned out so nice.
<font size="2" face="sans-serif, arial, verdana">This is why you use screen captures... http://forum.shrapnelgames.com/images/icons/icon12.gif

narf poit chez BOOM May 22nd, 2004 07:22 AM

Re: Could anyone use a design analyzer?
 
*Nag* http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D May 22nd, 2004 07:28 AM

Re: Could anyone use a design analyzer?
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Manually counting component abilities and drawing those with MS paint was a chore, but it turned out so nice.
<font size="2" face="sans-serif, arial, verdana">This is why you use screen captures... http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">He did. However if you'll notice there are several aspects of that image that SE4 just won't do. Hence the editing..


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