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-   -   Junkyard games? (http://forum.shrapnelgames.com/showthread.php?t=12118)

Makinus May 24th, 2004 09:38 PM

Junkyard games?
 
Anyone is playing or plan to start a game in the PBW using the Junkyard mod? I would like to participate in one, but since my work schedule is very irregular i don't want to host it and could only play it it it is 48hs or more for each turn... (mainly because i don't have access to the internet at the weekends).

Baron Grazic May 24th, 2004 11:53 PM

Re: Junkyard games?
 
I second that.
With my limited time, I'd condier joining but couldn't promise anything.

Unless you want to play a one-on-one game Makinus?

[ May 24, 2004, 22:54: Message edited by: Baron Grazic ]

Ed Kolis May 25th, 2004 12:12 AM

Re: Junkyard games?
 
NOOOOOO!!! http://forum.shrapnelgames.com/images/icons/icon8.gif

I've wanted to play another one of those for SO long now, but I'm already in 14, count em, fourteen PBW games (albeit not all started yet)...

But I'm game! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

(drools over playing the updated Versions of all these mods when *SE5* comes out http://forum.shrapnelgames.com/images/icons/icon12.gif )

Makinus May 25th, 2004 03:16 PM

Re: Junkyard games?
 
Looks like we have some player interested in a Junkyard game, we need now a host for the game....

Everyone that wants to participate please post in this thread, so we can have some idea of the number of players...

If no one wants to host it i can try to, but i would wish that someone acts like a "backup" host in case my work schedule makes me unavailable...

Lets start discussing the parameters of the game... i have some suggestions, and i would like to hear yours:

Universe size: small if 2-8 players, medium if 9-15 players and large if 16+ players...
Planets: Good, 3-planet start...
Infinite resources.
No Intel and No Tech Trades (Intel and Tech trades would defeat the purpose of the Junkyard mod)
Cluster galaxy with all warp points connected...

So, what you think? And anyone knew what is the latest Junkyard mod Version, and if it is compatible with 1.91?

Makinus May 25th, 2004 03:29 PM

Re: Junkyard games?
 
Before i forget again: what about we use 0 points races?

Ed Kolis May 25th, 2004 05:34 PM

Re: Junkyard games?
 
I don't think there is a Gold-compatible Version of the Junkyard Mod yet... not to say that one would be hard to make! Though it would seem rather appropriate to spice it up a bit with mobile research facilities and junk monsters and stuff....... who knows where to stop??? http://forum.shrapnelgames.com/images/icons/tongue.gif

edit: no, not mobile RESEARCH facilites! those would defeat the whole purpose of the mod! http://forum.shrapnelgames.com/image...s/rolleyes.gif Maybe mobile INTEL facilities... yeah, that sounds good! http://forum.shrapnelgames.com/images/icons/icon10.gif

geoschmo May 25th, 2004 05:44 PM

Re: Junkyard games?
 
Quote:

Originally posted by Ed Kolis:
I don't think there is a Gold-compatible Version of the Junkyard Mod yet...
<font size="2" face="sans-serif, arial, verdana">Yes, there is. The Last Junkyard Mod game on PBW used it. The mod is available for use up to 1.91 on PBW. But I don't think the 1.91 Version was changed at all from the 1.84 Version. So none of the new cool features added in the Last patch.

Geoschmo

Makinus May 25th, 2004 06:05 PM

Re: Junkyard games?
 
I downloaded and teste the Junkyard mod that is available in PBW and it, as Geo just said, works normally with 1.91, so i don't see any problem in using it...

About Intel, you really want to use it? Maybe i'm wrong, but i thought that the idea of the Junkyard mod was so you must do the better with the techs you found, and trading techs or getting them by intel would defeat this porpose...

Other thing: to ensure a better pace in the game i sugget we start it in the Medium tech setting, because with it, at least the Theoretical Fields of research would have some levels, and we would concentrate in getting Applied Research techs through colonization, and that, if i understood the mod, is the whole point of it...

Another thing: what you think about a 0 point race? and if you want to participate make sure you generate your race in the Junkyard mod, because it have some changes in the racial characteristics (the intelligence can't be changed).

I'm still asking for someone to assume as host of the game or, at least, as a "backup" host in case i became unavailable because of my work schedule...

[ May 25, 2004, 17:06: Message edited by: Makinus ]

Ed Kolis May 25th, 2004 06:56 PM

Re: Junkyard games?
 
I'm willing to host the game, but I don't think you'd want me to, because I'm too generous about giving people time to reply to "submit your turn now or you'll be kicked!" Messages and such, so none of my games ever seem to get anywhere... http://forum.shrapnelgames.com/image...s/rolleyes.gif

geoschmo May 25th, 2004 07:09 PM

Re: Junkyard games?
 
Yes, sometimes it takes a hard-*** to be a good game owner. A couple people come to mind, but I probably shouldn't name names. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif


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