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-   -   Cicada Beams! (http://forum.shrapnelgames.com/showthread.php?t=12129)

Ed Kolis May 25th, 2004 10:03 PM

Cicada Beams!
 
My dad suggested recording cicadas and using them as a sound effect in a sci-fi game...
So I present for your enjoyment, the Cicada Beam! http://forum.shrapnelgames.com/images/icons/icon10.gif

Cicada Beam!

</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Name := Cicada Beam I
Description := Weapon which fires a stream of cicadas which cut through the target's armor. Cicadas are slow and easily diverted.
Pic Num := 120
Tonnage Space Taken := 30
Tonnage Structure := 30
Cost Minerals := 0
Cost Organics := 300
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 10
Restrictions := None
General Group := Weapons
Family := 10000
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Insect Stream Weapons
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 30 15 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Skips Armor
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 110
Weapon Modifier := -10
Weapon Sound := cicadas.wav
Weapon Family := 10000</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

parabolize May 25th, 2004 10:21 PM

Re: Cicada Beams!
 
Cool!

narf poit chez BOOM May 26th, 2004 01:27 AM

Re: Cicada Beams!
 
So, now you can bug them to death? http://forum.shrapnelgames.com/images/icons/icon10.gif

Kamog May 26th, 2004 01:32 AM

Re: Cicada Beams!
 
That's a fun weapon! http://forum.shrapnelgames.com/images/icons/icon7.gif Great for organic races.

Taz-in-Space May 27th, 2004 04:32 AM

Re: Cicada Beams!
 
Quote:

Cost Minerals := 0Cost Organics := 300 Cost Radioactives := 100
<font size="2" face="sans-serif, arial, verdana">Ummm, Every third Cicada is RADIOACTIVE? http://forum.shrapnelgames.com/images/icons/shock.gif

And: Weapon Reload Rate := 1

Shouldn't that be: Weapon Reload Rate := 17 http://forum.shrapnelgames.com/images/icons/icon12.gif

narf poit chez BOOM May 27th, 2004 06:45 AM

Re: Cicada Beams!
 
Not just radioactive...RADIOACTIVE CICADA'S OF DOOM!

primitive May 27th, 2004 09:13 AM

Re: Cicada Beams!
 
Looks A Q has beaten you too the idea Ed.
Seems like they have been working underground for 17 years to train these buggers to attack GWB.

http://us.news1.yimg.com/us.yimg.com...2552058483.jpg

Doesn’t seem to be very effective though http://forum.shrapnelgames.com/images/icons/icon12.gif

story

[ May 27, 2004, 08:14: Message edited by: primitive ]

narf poit chez BOOM May 27th, 2004 09:26 AM

Re: Cicada Beams!
 
Don't laugh. Give the behavior-control scientists some time... http://forum.shrapnelgames.com/images/icons/shock.gif

Karibu May 27th, 2004 09:55 AM

Re: Cicada Beams!
 
Quote:

Originally posted by narf poit chez BOOM:
So, now you can bug them to death? http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Hey!! I don't want any more bugs on my computer! I have had my share of them and I intend to keep them out of my beloved machine until the world ends! http://forum.shrapnelgames.com/images/icons/icon8.gif


http://forum.shrapnelgames.com/images/icons/icon12.gif

ps. Ah, it came to my mind, that while certain insect can drive you nuts, you could make the weapon to infest living quarters of crew instead of making normal damage. Also perhaps some sort of wire eating stuff which could affect life support and bridge. http://forum.shrapnelgames.com/images/icons/tongue.gif

[ May 27, 2004, 08:57: Message edited by: Karibu ]


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