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-   -   Capital Planet Value (http://forum.shrapnelgames.com/showthread.php?t=12150)

solops May 28th, 2004 06:07 PM

Capital Planet Value
 
I've always thought that the Capital Planet/Homeworld ought to have some extra value. Can a facility be made (Palace, Senate, etc) that would represent this by bestowing some small benefit to a star nation's economy and/or happiness throughout ALL of its domains (i.e. multi-system effect)? Everyone would start with one on their homeworld and it would be very, very, very expensive to rebuild if lost.

dogscoff May 28th, 2004 06:22 PM

Re: Capital Planet Value
 
Check out the cultural centres in Proportions mod.

THey have many of the properties you describe, and more beside.

However, I think it's impossible to mod a facility that increases happiness EMPIRE-wide. PLanet or system wide, sure, but not empire-wide.

Grauzone June 1st, 2004 02:14 PM

Re: Capital Planet Value
 
Quote:

Originally posted by dogscoff:
Check out the cultural centres in Proportions mod.
<font size="2" face="sans-serif, arial, verdana">i've used a modified Version of the centers in my mod too (GrauMod). i think the game is more interesting if we use Homeworld as an "unique" and "hard to replace" Planet in a SEIV Game.

Ragnarok-X June 1st, 2004 03:15 PM

Re: Capital Planet Value
 
another way would be to play with the settings.txt
There are lines which state the homeworld values, so you could just increase the values to 250% or whatever, which would again greatly enhance the ressource output of the homeworld, though only in minerals, organics and radioactives.

Combat Wombat June 1st, 2004 04:40 PM

Re: Capital Planet Value
 
There is a palace ability for facilitys but it doesn't do anything.


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