![]() |
Extra Events File
I downloaded a different events file some months
ago (by Dracus - 55 events instead of 17). I've used it with no problems but after a few recent ship size problems because I altered some tonnages I thought I'd ask if anyone had an opinion on using files like this. I know you can set the events frequency in the settings file but does it just choose one from this file at random. |
Re: Extra Events File
An opinion?
Use it all you like! Events chosen would be random, but only up to the severity setting you pick on game start |
Re: Extra Events File
Quote:
Sort of bug but more like feature as long as you aware. |
Re: Extra Events File
The nice thing about events is that you can use intel projects in making new events, and events to make new intel projects.
This has been done for many mods. |
Re: Extra Events File
Are so many modded files a problem in multiplay? Or does the host only operate with the mods it has? Ive seen a number of ways mods are managed. A menu button allowing individual mods to quickly be turned on and off is nice. In many games people keep a clean install just for multiplaying. Ive downloaded and installed so many mods and now I cant begin to try and take any out.
|
Re: Extra Events File
Is the "Oleg" I see a few Messages below the
same one who wrote the Tholian AI files. If so its a great set, I still use it. |
Re: Extra Events File
Quote:
On startup, the path.txt file or commandline parameters directs SE4 to look in which ever modfolder you want. Files that are not found in the modfolder default to using the stock files. |
Re: Extra Events File
Quote:
|
All times are GMT -4. The time now is 03:57 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.