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-   -   Point Defense question (http://forum.shrapnelgames.com/showthread.php?t=12182)

Ed Kolis June 1st, 2004 11:24 PM

Point Defense question
 
Just curious... what is the difference between setting a weapon's fire type to Point Defense (as opposed to Direct Fire, Seeking, or Warhead), and giving it the Point-Defense ability? http://forum.shrapnelgames.com/image...s/confused.gif

(If there is a difference that might just get my brain going on how to creatively use one and not the other on a weapon! http://forum.shrapnelgames.com/images/icons/icon12.gif )

Combat Wombat June 2nd, 2004 12:15 AM

Re: Point Defense question
 
I think it gives it a targeting bonus when point defense is selected.

Captain Kwok June 2nd, 2004 12:37 AM

Re: Point Defense question
 
Quote:

Originally posted by Combat Wombat:
I think it gives it a targeting bonus when point defense is selected.
<font size="2" face="sans-serif, arial, verdana">No. Point Defense Cannons use a weapon modifier. I believe it is 70% in stock.

Fyron June 2nd, 2004 01:33 AM

Re: Point Defense question
 
The weapon type of Point Defense is what makes it act like Point Defense. I believe that the Point Defense ability is only there so that the AI could add Point Defense Cannons to its ships by having something to call as a miscellaneous ability, without using up the Secondary Weapon Type field.

Ed Kolis June 2nd, 2004 03:31 AM

Re: Point Defense question
 
Oh, ok, so it's basically AI tag zero then? http://forum.shrapnelgames.com/images/icons/tongue.gif

Kana June 2nd, 2004 06:24 PM

Re: Point Defense question
 
From what I read of the FAQ/Info of the SE4 Modder program...it states...
-------------------------------------------------
"Weapon Type: Can be None, Direct Fire, Seeking, Point-Defense, Warhead."

"Point-Defense is not what makes a PD Cannon inot a PD Cannon. What this does is make the weapon into a Direct Fire weapon that fires automatically at seeker, fighters and satellites as soon as they move into range."

"Can Target: Ships, Planets, Ship\Planets, Ships\Planets\FTR\SAT\Drone, Seekers, FTR\SAT\Seekers\Drone, Ship\Sat."

"This determines what a weapon can target. This is what makes a PD Cannon a PD Cannon, because of its targets. You could design a weapon with the 'PD' weapon type, but give it Ships for targeting, and it will act like the normal PD Cannon, except that it will automatically fire at Ships."

-------------------------------------------------

Of course I don't know if this works...I hope it does...I plan on using it in my SFB MOD.

Kana

PvK June 2nd, 2004 06:28 PM

Re: Point Defense question
 
Ya I hope it works too. Even if it doesn't entirely work, I bet it would at least work for fighters and seekers, and work against ships also as a DF weapon.

PvK

Suicide Junkie June 2nd, 2004 06:38 PM

Re: Point Defense question
 
Last we checked, moving ships did not trigger the Point Defense code.

Only moving units, or moving the ship carrying the PD weapon triggers it.

Puke June 2nd, 2004 08:42 PM

Re: Point Defense question
 
i didnt work pre-gold, but its certainly worth checking again. I always wanted to have reaction-guns.

Ed Kolis June 2nd, 2004 10:18 PM

Re: Point Defense question
 
Too bad weapons can't be Destroyed on Use... it would allow for true Reactive/Explosive Armor - set it to range 1, fires on anything, and give it the Destroyed on Use ability... http://forum.shrapnelgames.com/images/icons/icon9.gif


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