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-   -   OT: Funny in a really scary way (http://forum.shrapnelgames.com/showthread.php?t=12195)

AMF June 3rd, 2004 03:56 PM

OT: Funny in a really scary way
 
According to this story:

http://www.cdi.org/blair/permissive-action-links.cfm


...from the 1960's through 1977, the high-security 8-digit launch code for minuteman ICBM's was:

0 0 0 0 0 0 0 0


http://forum.shrapnelgames.com/images/icons/shock.gif


EDIT: forgot to add the "OT" to the subject

[ June 03, 2004, 14:56: Message edited by: alarikf ]

PvK June 3rd, 2004 06:48 PM

Re: OT: Funny in a really scary way
 
It's a good thing no one set their coffee on the zero key, then!

PvK

Ragnarok-X June 3rd, 2004 07:29 PM

Re: OT: Funny in a really scary way
 
rather scary than funny...

geoschmo June 3rd, 2004 07:42 PM

Re: OT: Funny in a really scary way
 
The series of zeros wouldn't have been enough to launch the missles. There were switches and keys and whatever that had to be thrown in the proper order. It wouldn't be something where you bumped into the desk and accidentally nuked Vladivostok. But this did mean that if a base was overrun by hostiles or a missle crew went wacky they could make a deliberate action and launch without the proper authorization. I guess the military figured their security and training was sufficent to prevent this. Pretty scary, I agree.

Kamog June 4th, 2004 01:51 AM

Re: OT: Funny in a really scary way
 
Yeah, that's scary. If someone were to try to guess the password, and if they knew it was 8 digits, they might start with 00000000, then try 00000001, 00000002, and so on.

Atrocities June 4th, 2004 02:03 AM

Re: OT: Funny in a really scary way
 
Quote:

And so the �secret unlock code� during the height of the nuclear crises of the Cold War remained constant at OOOOOOOO.
<font size="2" face="sans-serif, arial, verdana">I am ill...... just ill.

Raging Deadstar June 4th, 2004 11:27 AM

Re: OT: Funny in a really scary way
 
Quote:

Originally posted by Kamog:
Yeah, that's scary. If someone were to try to guess the password, and if they knew it was 8 digits, they might start with 00000000, then try 00000001, 00000002, and so on.
<font size="2" face="sans-serif, arial, verdana">Or if we were really lucky they would have started at 99999999 http://forum.shrapnelgames.com/images/icons/icon12.gif

I can only imagine if aliens out there do exist and receive the Last news broadcast from earth, somehow decypher it and believe it will be of monumental discovery.

Then they discover we wiped ourselves out by setting a VERY important 8 digit security code at 00000000 http://forum.shrapnelgames.com/images/icons/icon7.gif

It's not the sort of way i'd like this race be remembered for all time...I might go write an empire description simmilar to this http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities June 4th, 2004 11:39 AM

Re: OT: Funny in a really scary way
 
And to think, these people were the smartest folks on the planet and they held our lives in their hands yet they choose a code system that you could basically dial like a phone number..... yes indeed this is very scary and NOVA or 60 minutes should do a story on it.

Raging Deadstar June 4th, 2004 03:07 PM

Re: OT: Funny in a really scary way
 
Quote:

Originally posted by Atrocities:
And to think, these people were the smartest folks on the planet and they held our lives in their hands yet they choose a code system that you could basically dial like a phone number..... yes indeed this is very scary and NOVA or 60 minutes should do a story on it.
<font size="2" face="sans-serif, arial, verdana">I think it's more human ignorance. You'd be surprised on the network at school how many students still keep their accounts password as "password" http://forum.shrapnelgames.com/image...s/rolleyes.gif

PvK June 4th, 2004 08:26 PM

Re: OT: Funny in a really scary way
 
If you read the article, it's not just that it was a simple code that someone might guess, but that they also told everyone at the facility what it was, because they didn't ever want to have it holding back their ability to fire.

The page follows with silo security analyses which many gamers (especially, smart tactical roleplayers such as I've often played RPG's with) would be able to devise simple and cheap plans which could overcome the security. Apparently we've been lucky so far that there have not been more determined and capable madmen around, trying. And that's just the nuclear weapons system in the USA...

PvK


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