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-   -   MOD: Question on planet condition change plant (http://forum.shrapnelgames.com/showthread.php?t=12281)

StarBaseSweeper June 16th, 2004 08:22 PM

MOD: Question on planet condition change plant
 
Is it possible to use a negative value for the ability:

Ability 1 Type := Planet - Change Conditions
Ability 1 Descr := The condition of the planet is getting worse with time (1%).
Ability 1 Val 1 := -1
Ability 1 Val 2 := 0

It seems not, but I would be glad if someone could tell me we can...

Fyron June 16th, 2004 08:58 PM

Re: MOD: Question on planet condition change plant
 
It should work. Remember that conditions (and value) only change on the .1 date of each year.

Ragnarok-X June 16th, 2004 09:20 PM

Re: MOD: Question on planet condition change plant
 
means it will effectivly only change each 10 turns.

StarBaseSweeper June 16th, 2004 09:31 PM

Re: MOD: Question on planet condition change plant
 
So if I use the ability for a factory:

Ability 1 Type := Planet - Change Conditions
Ability 1 Descr := The condition of the planet is getting worse with time (100%).
Ability 1 Val 1 := -100
Ability 1 Val 2 := 0

The situation should get bad quite quickly isn't it?
One year should be enough?

Fyron June 16th, 2004 10:01 PM

Re: MOD: Question on planet condition change plant
 
Sort of. It could take just one turn, if the faciltity is completed on a .0 month. http://forum.shrapnelgames.com/images/icons/icon12.gif The ability amount should be sufficient.

StarBaseSweeper June 16th, 2004 10:10 PM

Re: MOD: Question on planet condition change plant
 
However after 1 full year with the facility, the condition is still optimal http://forum.shrapnelgames.com/image...s/confused.gif , so I am thinking it may be impossible to set negative value? http://forum.shrapnelgames.com/images/icons/shock.gif
EDIT:
Name := Deep Radioactives Refinerie I
Description := Large fusion reactors which process a planet's deep ore to generate refined high-energy materials.
Facility Group := Resource Extraction
Facility Family := 5
Roman Numeral := 1
Restrictions := None
Pic Num := 61
Cost Minerals := 2500
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Radioactives Extraction
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Resource Generation - Radioactives
Ability 1 Descr := Extracts 150 radioactives each turn.
Ability 1 Val 1 := 150
Ability 1 Val 2 := 0
Ability 2 Type := Planet - Change Conditions
Ability 2 Descr := The condition of the planet is getting worse with time (100%).
Ability 2 Val 1 := -100
Ability 2 Val 2 := 0
EDIT2: add smiley http://forum.shrapnelgames.com/images/icons/icon6.gif

[ June 16, 2004, 22:19: Message edited by: StarBaseSweeper ]

StarBaseSweeper June 16th, 2004 11:30 PM

Re: MOD: Question on planet condition change plant
 
Well I guess I will look a bit more to be sure, and abandon the idea... http://forum.shrapnelgames.com/images/icons/icon9.gif

Thanks for your quick answers. http://forum.shrapnelgames.com/images/icons/icon12.gif

Aiken June 17th, 2004 12:26 AM

Re: MOD: Question on planet condition change plant
 
Strange. Try Ability 2 Val 1 := -50. My guess is if your current planet conditions value is below 100 (99 for example) then game can refuse to drop its value cause it would be negative then, which is impossible [99-100=-1].

StarBaseSweeper June 17th, 2004 12:02 PM

Re: MOD: Question on planet condition change plant
 
I tried, still not. http://forum.shrapnelgames.com/image...s/confused.gif
I tried less, still not. http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif
My guess is that it is possible to change the condition of a planet negatively only with events or weapons, not with facility. Or I am really having something stupid and wrong that I can't find out..

Name := Deep Radioactives Refinerie I
Description := Large fusion reactors which process a planet's deep ore to generate refined high-energy

materials.
Facility Group := Resource Extraction
Facility Family := 5
Roman Numeral := 1
Restrictions := None
Pic Num := 61
Cost Minerals := 2500
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Radioactives Extraction
Tech Level Req 1 := 1
Number of Abilities := 3
Ability 1 Type := Resource Generation - Radioactives
Ability 1 Descr := Extracts 150 radioactives each turn.
Ability 1 Val 1 := 150
Ability 1 Val 2 := 0
Ability 2 Type := Planet - Change Organics Value
Ability 2 Descr := Plants are slowly destroyed by high radioactivity (1%).
Ability 2 Val 1 := -1
Ability 2 Val 2 := 0
Ability 3 Type := Planet - Change Conditions
Ability 3 Descr := Plants are slowly destroyed by high radioactivity (1%).
Ability 3 Val 1 := -50
Ability 3 Val 2 := 0


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