![]() |
Facility population use??
First of all, thanks for the timely answers on my questions concerning Fyron's quadrant mod. Secondly, thanks for the welcome I received to the forumn. I've been a fairly avid reader of the Boards but I've just never felt I had must to add to the forumns. Working on changing that attitude.... http://forum.shrapnelgames.com/images/icons/icon7.gif
However, I've been trying to understand what it means when a facility uses 50 population. Does that mean that 50 million peeps are used up each time a facility builds? I don't understand what it means. Can anyone explain it to me? |
Re: Facility population use??
Did you mean this line:
Population Required to Operate One Facility := 50? It doesn't work in se4. Some sort of se3 legacy(???) or just unimplemented feature. |
Re: Facility population use??
Unimplemented feature. It was not in SE3.
|
Re: Facility population use??
line implies that only one facility will operate per 50 million populationthus on a huge planet with 2 mines 3 farms 2 refineries and Lastly a spaceyard (8 facilliities) a population less than 400 million will not operate all the facilities
example a pop of 150 million might only operate 2 mines and a farm kinda makes plague bombs take on a whole new character [ June 20, 2004, 23:40: Message edited by: psimancer ] |
Re: Facility population use??
Using the population modifiers IMO instead of this setting was a good choice by MM.
|
Re: Facility population use??
It just wasnt removed in Version 1.91 thats all - another small residual bug.
|
Re: Facility population use??
Quote:
|
Re: Facility population use??
There are a lot of little things in both SE4 and SF that never got implimented, but were left in. ITs for the best because sneaky modders can ussually use these for other purposes..
|
Re: Facility population use??
Shame this one never got implemented though. Population would have become so much more important.
|
Re: Facility population use??
Quote:
Possably se4 then may have become more diffacult for new players and this may be the reason? [ June 21, 2004, 21:39: Message edited by: JLS ] |
All times are GMT -4. The time now is 07:36 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.